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October 18th, 2007, 02:17 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: New Mod: Insectoids
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October 18th, 2007, 03:43 AM
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Private
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Join Date: Jan 2007
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Re: New Mod: Insectoids
Wow that was a pretty quick response. Now I am havn't dabbled much into the modding for this game but I have a few selections.
Make it so the queen unit is the only unit capable of constructing buildings. Then change then change the temple into something like the hive or something similiar since she can't create more units unless she has the dominion to do it. Then you can make the fortress into something that gives the tile a very high supply. The fortress needs a very long build time to help slow the advancement of just making super colonies of unit producers
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October 18th, 2007, 05:40 AM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Insectoids
Quote:
The fortress needs a very long build time to help slow the advancement of just making super colonies of unit producers
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Since the forts cant be modded any forts with long building time will give high admin as well, and we want to avoid that.
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Make it so the queen unit is the only unit capable of constructing buildings.
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If only the Queen is capable of construction of temples (and thats the only building where we have any choice) then the Female cant bless in battle.
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Then change then change the temple into something like the hive or something similiar since she can't create more units unless she has the dominion to do it.
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Temples cant be modded.
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October 18th, 2007, 06:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: New Mod: Insectoids
[quote]
Amos said:
If only the Queen is capable of construction of temples (and thats the only building where we have any choice) then the Female cant bless in battle.
[quote]
This is a bit of a long shot, but coudn't you make a national bless spell that uses the "normal" magic paths? Like Nature/Astral or something. Indie priests still would pose a problem though, being able to build temples. Damn buggers..
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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October 18th, 2007, 06:56 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
Quote:
This is a bit of a long shot, but coudn't you make a national bless spell that uses the "normal" magic paths? Like Nature/Astral or something. Indie priests still would pose a problem though, being able to build temples. Damn buggers..
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This is possible, but, as you correctly pointed out, there are very cheap indy priests.
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October 18th, 2007, 09:40 AM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Insectoids
Version 0.11
Changed local defense. Added a weak new human leader & unit to act as local defense instead of insects.
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January 29th, 2008, 12:02 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Insectoids
Version 0.12
Changed most #blind to #darkvision.
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February 16th, 2008, 10:32 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Mod: Insectoids
All immobile units had their defense reduced to 0.
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May 19th, 2008, 01:49 AM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
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Re: New Mod: Insectoids
I have played this mod and it is a blood hunting nation that uses blood slaves instead of gold to "Buy" units. Normally I would use a positive growth scale to produce more population to harvest.
Where do you get the blood slaves from when the population is wiped out? With Ashen Empire a death scale is obvious, but here it is not. Do you get more insects for free when the population dies?
It took me several turns to get this nation going, but then it had swarms that were starving in low population areas. This nation rolled over other nations with their swarms of insects, but I needed some construction stuff to keep the hordes fed.
Tunneling helped with moving nested queens, and the nesting concept was an interesting and thematic twist.
Normally nations in the early era get 6 gems per turn, but this nation gets none (I was expecting 6 free blood slaves every month but it probably doesn't make a difference.
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May 19th, 2008, 04:36 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Mod: Insectoids
Quote:
Do you get more insects for free when the population dies?
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The higher your dominion the more insects you get in the province.
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