.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old August 23rd, 2006, 12:58 PM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: SEV Questions?

So how about this: Could someone script a supply ship to continously resupply fighters to a carrier group in SEV?
Reply With Quote
  #42  
Old August 23rd, 2006, 02:55 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: SEV Questions?

I haven't tried it as yet but as far as I understand the script files - yes, it will be possible to do this IMHO.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #43  
Old August 23rd, 2006, 04:12 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SEV Questions?

Quote:
AngleWyrm said:
On firing arcs: I hope that firing arcs have the same sort of effect in overall vessel performance, design, and use in combat. It does present a new componant size consideration: Ships will need comparatively more weapons, and AI will also have to consider turning ships to bring weapons to bear.
That begs the Question how well does the AI handle the direct firing arcs and damage? Supposedly the damage is arc specific, so that one side of the ships defenses will take damage before other sides. Will the AI be smart enough to turn that damaged side away from the enemy?
Reply With Quote
  #44  
Old August 24th, 2006, 01:07 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SEV Questions?

on damage arcs, I'm imagining there finally being a use for the "Hold Formation" option. Ships in a wall formation with all their armor on the front, possibly with fighter screens or sub-formations set up to flank.

Battles will probalby look more like brigade level infantry combat in the Napoleonic Wars.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #45  
Old August 24th, 2006, 01:50 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SEV Questions?

I have one question about SE V. Will it include the full version of SE III as a bonus?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #46  
Old August 24th, 2006, 09:46 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: SEV Questions?

Let the Battle for planet Waterloo IV in the Waterloo system begin!!!

I don't beleive that firing and damage arc will create a better game with AI control. Those battles should be best left for human players that want to have that factor in their games. The actual construction of a ship will dictate the firing arcs. In Star Trek, the Federation ships do not fire to the rear of the ship well. That's because of the construction. The Klingon ships, because of the wing design can fire pretty much 360� on the top half of their ships. I just beleive that it would hinder the AI more then creat a 'better' game.
Reply With Quote
  #47  
Old August 24th, 2006, 04:29 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SEV Questions?

oh ye of little faith. The best battles in SE4 are huge fleet battles with carefully designed strategies and tactics, left to auto-resolve.

Good AI programmers can create devestating combinations of ship design and fleet strategy. Ever play Carrier Battles Mod against the AI?

And SE5 is only going to be better. People will write AI that use optimal ship design and formations, and they will be better than anything we have seen yet.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #48  
Old August 25th, 2006, 09:47 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: SEV Questions?

Thank you for your post Puke, but you also state the obvious,

"and they will be better than anything we have seen yet."


When I see it, I will believe. The AI's right NOW are good, BUT they lack ability to improvise when needed.
Reply With Quote
  #49  
Old August 25th, 2006, 10:47 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV Questions?

Although to be fair, you should give it some time after release for the AI to be optimized.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #50  
Old August 25th, 2006, 06:53 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEV Questions?

And for the mods to fill in some of the awesome potential gamespace.

SE4 is a lush, well developed forest of mods, while SE5 will be starting out in a wide but currently barren field of possibilities.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.