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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #41  
Old September 22nd, 2005, 12:00 PM
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Default Re: calling all players

lots of folks think the basic game is unbalanced.
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  #42  
Old September 22nd, 2005, 12:59 PM
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Default Re: calling all players

Actually, it's quite playable in "basic form" and far from "unbalanced" ... just some effects which expert players could exploit.

Starting with 30 prov/player is much worse: the micromanaging nightmare kills the game before turn 40.

But it looks like every noobie has make the same error - starting games which get too tedious to play them to the end.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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  #43  
Old September 22nd, 2005, 06:09 PM
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Default Re: calling all players

Arralen, I realized that pretty quickly when I started too. I started games in SP on the big map, but I didn't like using a lot of opponents, so I'd only have 6 or 7. Those games I never finished, I hardly ever got past turn 40 or so (to much micromgmt and I barely saw an enemy AI).

Then I switched to games on small maps with the max nbr of recommended players, and it was much more intense, and I was prone to finish those games, or at least gave up after 100 or so turns without winning.

Now I play MP only (or SP for testing pretender designs).
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  #44  
Old September 23rd, 2005, 05:07 AM

Folket Folket is offline
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Default Re: calling all players

Seems like my friend is out, I may play 2v2 but I will not play four players on Orania.
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  #45  
Old September 24th, 2005, 07:38 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

it will be 2v2v2 okay?
team1
1.high priest naresh
2.shovah

team2
1.edoperez?
2.???

team3
1.???
2.???
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  #46  
Old September 24th, 2005, 08:29 AM
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Default Re: calling all players

I think he meant if we were to play 2v2, he would be interested, but only if the map was something small enough for 2v2.
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  #47  
Old September 24th, 2005, 08:50 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

I was just saying...
endo what team are you on?
and who would you like to go with?
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  #48  
Old September 24th, 2005, 03:10 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: calling all players

t1
1.me
2.shovah

t2
1.endoperez
2.dunno

t3
1.dunno
2.dunno
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met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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  #49  
Old September 24th, 2005, 04:12 PM
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Default Re: calling all players

Depends on who is playing. If we were to change it to 2vs2 on a smaller map, Folket would be in and we could start the game. In that case, I would be with Folket.

I'm not sure if CuriousCat is still in. If he is, I could be with him, or a neutral. We would need a sixth player for 2vs2vs2, and it seems Folket would prefer a smaller game.
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  #50  
Old September 24th, 2005, 05:17 PM
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Default Re: calling all players

If we can agree on a smaller map (15prov/player) and normal richness, I would play, too.

Btw, Naresh, if you 'are not allowed' to download anything - how did you get DOM2 to the latest patch version ?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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