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June 18th, 2005, 12:14 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Mosehansen Game, Paradise Lost
Okay, what's up with the bad luck? I'm at Luck +1, yet my unrest in my province is up to 50 due to 2 random events this turn, plus 1 in the previous turn or turn before that. And we're only on turn 9. How many brigands can take up residence in my capital for crying out loud??
<<Grrr!>>
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June 18th, 2005, 12:18 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: New Mosehansen Game, Paradise Lost
That's one of the reasons Zen (and others) have modded the luck scale. Unmodded, even a positive luck scale in effect increases the likelihood of bad events, since it causes more events in general, while not causing much of a bias towards good events.
Even with Luck 3, I've seen two horrificly bad events happen in the same early turn : pre-turn 3, the temple burns down and my capitol lost 50% of its population. Oooh, I felt LUCKY!!
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 18th, 2005, 06:20 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Re: New Mosehansen Game, Paradise Lost
Ah... now I see why it's best to use Zen's mods. Or, don't take any luck/misfortune scales.
New turn is up.
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June 19th, 2005, 04:02 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: New Mosehansen Game, Paradise Lost
New turn.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 20th, 2005, 07:24 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: New Mosehansen Game, Paradise Lost
Game hosted.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 21st, 2005, 07:34 AM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Thanked 2 Times in 2 Posts
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Re: New Mosehansen Game, Paradise Lost
Turn 14
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June 21st, 2005, 11:09 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Re: New Mosehansen Game, Paradise Lost
Next turn is up.
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June 21st, 2005, 11:11 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Thanked 0 Times in 0 Posts
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Re: New Mosehansen Game, Paradise Lost
And Pythium (Manuk) needs to stop hiring everybody and their brother. I've twice now tried to buy mercenaries, and both times I was outbidded. What is up with that? Going 1 gold over the price isn't enough?
Of course I do more than that, trust me.
So to see practically every mercenary band currently employed by one race is a first for me.
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June 23rd, 2005, 02:57 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Paradise Lost new turn is up - turn 17
Turn 17 is up.
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June 23rd, 2005, 08:53 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: New Mosehansen Game, Paradise Lost
Quote:
Shmonk said:
And Pythium (Manuk) needs to stop hiring everybody and their brother. Of course I do more than that, trust me.
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Pythium�s citizens are too fancy to fight so I hired some thugs to do the dirty work.
Serously, I�ve seen this in an other game where izaquios did the same to me. (I only could hire the fishermen in that one).
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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