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  #41  
Old July 28th, 2004, 03:41 AM
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Arryn Arryn is offline
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Default Re: Lab Secrets

Quote:
Originally posted by Boron:
btw is here a good statistician who could make a small chart for me where some hitting odd percentages are shown ?
Saber Cherry has already done something along the lines of what you seek: Dominions II Combat Simulator v41

It's not a chart of to-hit chances, but a chart of what unit will statistically defeat another unit.
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  #42  
Old July 28th, 2004, 03:59 AM
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Default Re: Lab Secrets

Quote:
Originally posted by Arryn:
quote:
Originally posted by Boron:
i tend to ramble sometimes much more than the "average" german .
Yikes! That's really bad then.
yeah i guess i could be a good politician
at least i seem to naturally have the ability to beat about the bush for hours or declare someone a quite simple thing so extensive that he even forgets what the original question was and is rather sillier after that than cleverer .
sometimes it can be a good thing :
i was able to fool many of my teachers that way . most gave me high "oral" marks in the comprehensive grammar school. ( perhaps that's a special german thing again and not so common in the usa and elsewhere dunno if that translation is good . but here in germany these oral marks counted 1/3 in the reference ) .

or in diablo 2 when trading that worked well too
loved buying a storm shield for 1 soj and trading it away 10 minutes after for 1 soj + an item worth 0,5-0,75 soj .
then for the soj a new storm shield and for the 0,75 item an additional soj and so on and so on
unfortunately i started playing lod too late so the insane dupes came before i was "soj-rich" enough to afford the real gems like pre 1.08 arcaines valour and so on
trading was the part i loved most at diablo 2 lod lol .
anyone like minded here ?
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  #43  
Old July 28th, 2004, 04:02 AM
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Default Re: Lab Secrets

Quote:
Originally posted by Boron:
cause i wanna e.g. figure out if i could "swarm" niefel jarls then with an undead horde or something similiar and how my odds are then.
You can definetly swarm Niefel Jarls with skeletons. That is probably their greatest weakness, since they have a very high base encumbrance. They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.)
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  #44  
Old July 28th, 2004, 04:47 AM
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Default Re: Lab Secrets

Quote:
Originally posted by Boron:
btw is here a good statistician who could make a small chart for me where some hitting odd percentages are shown ?

like hitting chance vs
-20 higher
-19 higher
....
-20 lower defensive rating .
Take a look here :
Dice Roll Statistics
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  #45  
Old July 28th, 2004, 05:09 AM
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Default Re: Lab Secrets

Quote:
Originally posted by Cainehill:
Take a look here :
Dice Roll Statistics
Thanks for digging up that great old thread by Cherry. I've added a direct link to it on my site's links page so that I and others won't lose it again. As I find other useful archived threads I'll add more links on my site. Suggestions are always welcome, BTW.
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  #46  
Old July 28th, 2004, 10:35 AM

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Default Re: Lab Secrets

Originally posted by Boron:
"cause i wanna e.g. figure out if i could "swarm" niefel jarls then with an undead horde or something similiar and how my odds are then."

No you did not want to figure that not out at all bad idea

Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "

Earth 6 bless too
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  #47  
Old July 28th, 2004, 10:53 AM

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Default Re: Lab Secrets

Sorry if Im breaking topic somewhat but someone mentioned soul vortex and a possible tactic struck me....maybe already mentioned in another thread, but....

Lif drain auras I have always put in my mind as purely offensive.... but it strikes me that if you slapped some fat creatures with lotsa HP on guard with your mage, he will reinvigorate off them and in all likelyhood you wont whack the creatures during the battle. makes bone armour look a touch tastier. I will have to test.

Spiro.
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  #48  
Old July 28th, 2004, 11:35 AM
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Default Re: Lab Secrets

I wouldn't use the Gate Cleaver in every situation, but if all you need is high damage (Sphinx, Iron Dragons, Monolith, Dude with Monolith Armor etc. high prot /low def critters) it seems to be the choice. I have never tested it in MP, though...
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  #49  
Old July 28th, 2004, 02:59 PM
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Default Re: Lab Secrets

Quote:
Originally posted by Pickles:
Graeme Dice
" They need 8 reinvigoration to avoid passing out over time when fighting lifeless troops, and this is very hard to come by. (Boots of the messsenger, rainbow armour, girdle of might will cover it.) "

Earth 6 bless too
Pickles
An earth 6 blessing is 3 reinvigoration, earth 10 is 5. This isn't enough to cover their encumbrance without additional items.
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  #50  
Old July 28th, 2004, 03:11 PM
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Default Re: Lab Secrets

spirokeat --
Hm, maybe surround using buff regeneration creatures. You might still kill them once the fatigue reaches 200+ though and starts turning to physical damage, so it's not quite a substitute for Relief.

Bone armor can be spiffy if you have a creature with naturally high prot (Tartarian Cyclops and Titans come to mind; sillier, GoR'd Living Statue) or at least a decent prot by something like Boots of Stone (but then flight/quickness is hard). It also might go well with Amon Hotep, of course.
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