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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #41  
Old July 12th, 2004, 02:02 AM

Sheap Sheap is offline
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Default Re: MP Game - no Quickhost closed

Based on the statement of Mardagg I will start the server later tonight (once I get home) with score graph on, and all the other server settings as specified in the thread's first post. I'll post the port and IP once that's done. I'll set the hosting time for 4 AM, U.S. Eastern time, since that's my preference and no one else seems to have one. Unless someone objects this will begin tomorrow night or maybe tonight if all pretenders are in by then.
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  #42  
Old July 12th, 2004, 02:48 AM

Norfleet Norfleet is offline
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Default Re: MP Game - no Quickhost closed

Do you happen to have a memorable DNS of any kind, or would you like me to GIVE you one?
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  #43  
Old July 12th, 2004, 03:04 AM

djtool djtool is offline
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Default Re: MP Game - no Quickhost closed

I'm down with either/or for the score graphs.
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  #44  
Old July 12th, 2004, 04:46 AM

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Default Re: MP Game - no Quickhost closed

OK. I am home now and have set up the server.

The server name is benatar.snurgle.org (or the IP, if you'd rather, is 24.8.118.21. But use the name, you'll be happier in the long run). The port is 2000. I disabled R'lyeh and Atlantis, all the other nations are open since Gandalf didnt make up his mind about what he wanted to play, but everyone please make sure you do the Right Thing when it comes to uploading your pretenders, and choosing themes.

Once I have all the pretenders I'll start the game. Let me know if you have troubles.

Who is in so far:
YellowCactus(Tien Ch�i--Spring&Autumn)
Norfleet(Caelum--Return of the Raptors)
Mardagg(Vanheim--Helheim)
Cohen(Abysia--Blood of Humans)
CUnknown(Ulm--standard or Iron Faith)
Boron(Marignon--Diabolical Faith)
Reverend Zombie(C�tis--Desert Tombs)
djtool(Pangaea--New Era or Carrion Woods)

Who is still out:
Cainehill(Man--Last of Tuatha)
Gandalf Parker(nation undecided)
Mark the Merciful(Mictlan)

[ July 12, 2004, 19:29: Message edited by: Sheap ]
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  #45  
Old July 12th, 2004, 05:36 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: MP Game - no Quickhost closed

Is the server down? I don't seem to be able to connect at the time of this posting.
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  #46  
Old July 12th, 2004, 06:17 PM
Mardagg Mardagg is offline
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Default Re: MP Game - no Quickhost closed

Quote:
Originally posted by Reverend Zombie:
Is the server down? I don't seem to be able to connect at the time of this posting.
I was able to connect 1 minute ago.
Make sure,that you did enter the right server name and port.
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  #47  
Old July 12th, 2004, 06:34 PM

Sheap Sheap is offline
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Default Re: MP Game - no Quickhost closed

I don't believe that the server is down. More people have uploaded their pretenders since the Last time I checked and I haven't given the server any attention. My advice is the same as Mardagg, be sure you put the right port and hostname in, spelling everything correctly and using .org and not .com. If you still have trouble try using the IP address instead of the name. If you still have trouble after that then I can try to work with you but we wil need to communicate via, for instance, ICQ or AIM in that case.
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  #48  
Old July 12th, 2004, 08:07 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: MP Game - no Quickhost closed

The fault was mine; sorry for any alarm caused.
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  #49  
Old July 12th, 2004, 08:09 PM

djtool djtool is offline
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Default Re: MP Game - no Quickhost closed

I'm going to try doing an AAR on this game. Dunno if I can provide any insight into CW but wth.
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  #50  
Old July 12th, 2004, 08:34 PM

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Default Re: MP Game - no Quickhost closed

OK, we have only 3 people still out. I have to do some roaming, and may not get back until late tonight, but if all pretenders are in I will start the game then. It looks like generation of turn 2 will not be able to happen until tomorrow night, but, life goes on.

If all pretenders are not in by the time I want to start the game tonight, I will begin to bleet loudly.
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