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February 20th, 2004, 07:20 PM
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Major General
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Re: Wish List
Quote:
Originally posted by Vicious Love:
quote: Originally posted by Arryn:
It's the other fellow, who began a similar thread without first doing a topic search
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On top of that, my viceroy thread's swiftly becoming a general-purpose micromanagement wishlist. Oh, the humanity, the roiling, bubbly humanity. Hehe, I was actually referring to Zen's wishlist thread.
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February 21st, 2004, 01:55 AM
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Corporal
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Re: Wish List
My one wish (so far).
I would like to be able to recruit the original troop types of a captured fortress. The first time I captured Machaka as Jotunheim, my hope was to produce spider knights. But, no, my Jotuns had completely eradicted the original inhabitants. Gods look for recruits in all shapes and sizes, so I doubt they would view all other races as not being able to contribute. Maybe not be able to recruit another nation's sacred troops, since they are more devout to the deposed god. Different recruits would also increase strategic depth. This could be provided as an option at game start-up.
Thanks,
Aikamun
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February 21st, 2004, 02:06 AM
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National Security Advisor
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Re: Wish List
I think it should be an option, with some types still not available, especially the holy ones. Actually this is sort of how it is now, except that most aren't allowed. I know you can at least get some small hydras out of the Pythian capitol, for example. I'd like to see at least a few units available, at least when an option is selected. Having most/all seems like it should just be optional, though, because in general, wiping out an enemy or occupying their captitol for a while wouldn't mean you could raise armies just like they had done for themselves.
PvK
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February 21st, 2004, 02:49 AM
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General
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Re: Wish List
>Originally posted by rabelais:
> I would like to suggest that upkeep be changed to
>(sum of costs/15)[normal]+
>(sum of costs/30) [sacred]
>rather than having the upkeep getting rounded on a per unit basis.
It already is (and has always been).
> Given the alleged rounding up, the current system radically changes the costs of units over certain cost thresholds.
> Ideally summonables that had an upkeep cost would display that cost in their unit info...
Valid point.
> Even more ideally there could be an upkeep "page" where costs are shown:
> 123 longbowmen@12gp ---> 1476/15 upkeep= ~98gp
> This would add the possibility of other kinds of upkeep than gold...particularly powerful summons costing gems/slaves to maintain, for example.
This possibility is not dependent on an "upkeep page". It is dependent on us adding stats and costs and implementation of gem upkeep. It has been given some thoughts, but no desicions has been made. We didn't want it when we first made the game. I'm not entirely sure why, but I believe we had some good reasons. One I do remember was that we wanted a distinction in the nature of summoned and recruited units. The current system makes for more summons in the late game.
> Rabe the Moddish Accountant
[ February 20, 2004, 12:50: Message edited by: Kristoffer O ]
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February 21st, 2004, 02:53 AM
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General
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Join Date: Aug 2003
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Re: Wish List
Quote:
Originally posted by Vicious Love:
Update: Whoops, kind of in a rush, forget to actually put this down in the requested format, after explaining it at length.
*ahem*
*Bodyguards ignored when determining whether all regular troops have routed
*Commanders only rout when "all regular troops have been routed" if their side had regular troops on the battlefield to begin with.
Cumbersome phrasing, but what can ya do?
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IIRC bodyguards are ignored
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February 21st, 2004, 04:36 PM
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Major
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Re: Wish List
Quote:
Originally posted by Aikamun:
My one wish (so far).
I would like to be able to recruit the original troop types of a captured fortress. The first time I captured Machaka as Jotunheim, my hope was to produce spider knights. But, no, my Jotuns had completely eradicted the original inhabitants. Gods look for recruits in all shapes and sizes, so I doubt they would view all other races as not being able to contribute. Maybe not be able to recruit another nation's sacred troops, since they are more devout to the deposed god. Different recruits would also increase strategic depth. This could be provided as an option at game start-up.
Thanks,
Aikamun
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There was a big discussion about this back in the fall IIRC. I was pushing the same idea you are suggesting, but people (inc. devs) thought it would take away from the uniqueness of each race. I can see their point I think - I wouldn't want an uber-nation who had all the best units and magics etc. Each race has its weaknesses, and that's a good thing IMHO.
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February 21st, 2004, 05:13 PM
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Private
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Re: Wish List
I Just got the game........Awesome!!
One thing that the game desperately need is a printed Unit Description Guide. Best to do it as a PDF that way if new units are added or deleted you could just sub or add a pages to your already printed copy, nothing fancy, the unit description screen would be perfect
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February 21st, 2004, 08:09 PM
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Major General
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Re: Wish List
Quote:
Originally posted by Aikamun:
I would like to be able to recruit the original troop types of a captured fortress.
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In addition to PvK's and Patrik's comments I'd like to add that if we could recruit another nation's unique troops, not only would the game lose some (or a lot) of it's current flavor, but Dom would then resemble Warlords and AoW too much.
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February 22nd, 2004, 02:47 AM
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Major General
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Re: Wish List
I believe the idea of a printed unit list was discussed before publication. The problem is that with so many units, the cost would just be obscene. PDFs would be nice, but that was nixed because electronic documentation might increase the rate of piracy.
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February 22nd, 2004, 03:00 AM
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Major General
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Re: Wish List
Quote:
Originally posted by Psitticine:
PDFs would be nice, but that was nixed because electronic documentation might increase the rate of piracy.
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Which is peculiar, since IW appears to be supportive of Zen's (and others) efforts to publish the PDF documents you speak of. The Shrapnel site already hosts Zen's MIQR, and I have little doubt they'll also host his other docs when they are ready.
I think it's more accurate to say that IW hasn't done the documents themselves due to a lack of time and resources. They can work on the game, or work on the docs. I'm sure most of us prefer they spend their time on the game ...
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