|
|
|
 |
|

December 22nd, 2003, 03:40 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
I find that with earth boots and summon earthpower I can still get blade wind out of the IF black priests.
I don't usually make my black priests 2 E, 2 of their random pick. I usually only give additional earth power to the priests I'm using for blade wind. Now, I do take really good care of my priests that end up with earth as a random pick. Because they are really, really good at blade wind...just like your traditional smiths. And they don't ever cast those annoying magma bolts when you end up massing HI against supercombatants.
A lot of folks don't like to use eyes of aiming on their good commanders. I sprinkle them liberally on my blade winders. (But not everyone casts blade wind. About half the priests get scripted with Sermon of Courage.) The ones with blade wind get earth boots and eyes of aiming. I don't think that really makes them look like Toys R Us. Because you have to have earth magic to use the boots...and that isn't all that common among the other races' magi. Sure...Pangea and Vanheim will like earth boots, but they don't really need them.
And I would love to watch a powerful assassin get two eyes of aiming. Of course, the owner of the assassin could prevent that by just having two misc items on the assassin already...but if the assassin dies I will get those.
The variety of items your IF priests can craft, especially with items that increase their random, is astounding.
You can get into blood magic with random blood magi. It's really cool to play IF once you get your research up a bit. And independent magi are still as good as they always were.
The only picks I would go up to 4 in with IF are earth (2 benefits: reinvig for your magi and makes your pretender immune to the air spell that takes commanders to the caster) and death (lesser fear on the black templars is nice and I think you will pick death 3 anyway to make sure you find the death sites because you really need death gems for research).
IF may not work that well in MP, but it's really enjoyable in SP. A lot of the nicer spells in certain spheres, such as air, do not require more than 1 level of skill. Orb lightning. That false horror spell.
One question: can rocks attack? Or just defend? Because the preaching of IF is so good against hostile dominion that you can easily put a rock in +3 (for you) dominion to reduce his hps and kill it.
|

December 22nd, 2003, 06:32 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
My experience ain't much - but I'll weigh in my two cents just for the fun of it  . Some random points:
1) The additional 1 fire for the Master smith is quite critical because it gives you access to "Magma Bolt", "Magma Eruption" and forging "Elemental Armor". All are very useful.
2) Rainbow mage works only when you play with non-aggressive players. You need the help of the pretender for early expansion in most games - even for Ulm. If you need to add variety to the standard Ulm theme, it's better to pick a durable pretender with Blood, Death or Nature on it.
3) I don't think that IF is very weak. The Mastersmith is nice but the additional magic variety from the Black Priest could be a big boost. And they're cheap and could be built anywhere. If you could get Earth Boot, and have some lucky pick (not very hard because the Priests are cheap), you won't lose that many spells. As SurvivalistMerc said, you can always get "Blade Wind" with Earth Boot and "Summon Earth Power", not hard with the large Earth Gem income for Ulm.
4) I don't think IF should pick drain 3.
Drain 1 is too much  . The nation points is attractive but the research will be too slow.
5) Black Templars are fun for SP but seem to be expensive to be practical. I'll be happy to be proved wrong on this...
|

December 22nd, 2003, 09:03 PM
|
 |
Corporal
|
|
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
Zen,
The 2E2? was mostly a grins and giggles comment. I only boost mages when I need to for certain functions (1D to 2D for Skulls is an IF MUST).
ywl,
May as well do drain 3. You HAVE to do drain 1 to access IF. Since your mages are gonna be stuck at 1 research regardless, take the 3 and the points.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
|

December 22nd, 2003, 09:04 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
Ywl, some thoughts about yours
1/ I agree, the random pick makes the difference between standard, rigid Ulm and a much more versatile Ulm IF
2/ I disagree on this one : as I've said I'm playing Ulm currently in MP with a RB, and did expand at the same rate than others- except one nasty Abysian SC (and played by Pocus  !)
The standard Ulmish troops, with some Guardians for morale, some extra-ulmish archers, a merc band and a couple mages are enough.
3/ Maybe, I think that my first tries were disappointments because I played IF as if it was standard Ulm - big mistake undoubtly ! However I can't find any incentive for playing IF...
4/ Yes, I even think that Magic 0+ is a good idea with IF
5/ Ok too, you can't build a MP game around a dozen of Templars avoiding casualties ... 
|

December 22nd, 2003, 09:10 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
actually its not a SC, its a rainbow mage* which has a bad temper.
* : try the ghost king. He is awesome.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

December 22nd, 2003, 10:27 PM
|
 |
Corporal
|
|
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
Quote:
Originally posted by PDF:
4/ Yes, I even think that Magic 0+ is a good idea with IF
|
I'm starting to wonder if I'm missing something. Doesn't IF require a scale of at least -1?
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
|

December 22nd, 2003, 10:31 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
|

December 22nd, 2003, 10:39 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
Quote:
Originally posted by aldin:
Zen,
ywl,
May as well do drain 3. You HAVE to do drain 1 to access IF. Since your mages are gonna be stuck at 1 research regardless, take the 3 and the points.
~Aldin
|
3 research points at Drain 1 and 1 research point at drain 3 is a big difference... For Ulm, you can easily have 10+ Black Priests, which will be 30+ points versus 10+ points - though, if you're lucky, you could find fire or death gems to forge research item early enough. But to me, that's not a very safe bet.
|

December 22nd, 2003, 11:14 PM
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
I have always found death sites to be plentiful, even more so if I have at least 3 picks in death. And there are a number of other sphere sites that generate death gems also.
I find that if I take both air and death on a rainbow type mage then I can safely go to drain 3 with ulm IF. Because you will get random air magi capable of making owl quills. And I think you are certain to get one or the other of death or air gems early in the game. (There have been games where I didn't get air early on but never where I didn't get death.)
Construction 6 takes a very long time to reach with just your pretender doing the research. Those lanterns are nice...but they aren't much help early on as they are construction-6.
I have had success with drain 3 every time except my initial experiment when I didn't know what I was doing. The way I look at it...the extra points from the drain scale paid for my RB mage's death and air picks, which more than makes up for it.
If Stone Idols weren't high construction, I suppose you could use them in your research province (secondary castle) early on.
|

December 22nd, 2003, 11:23 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Iron Faith Ulm
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|