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  #41  
Old March 9th, 2004, 04:21 AM

Sindai Sindai is offline
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Default Re: Why do my commanders keep dying of disease?

Quote:
Originally posted by Sand:
Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).

If the Messages said "so and so has contracted the Dark Black Uber-Disease of Certain and Painful Death", then the player would be more clear on the eventual consequences.
Considering that it describes the exact effects of the affliction right next to the word "Disease", I don't see what anyone has to complain about. Sure, you won't know about it until you see it the first time, but considering how common diseases are, that'll be...your first game? Second? I knew about it by my second game.

I think disease is fine. It puts some real teeth into starvation and disease-causing units in general.

I also think that adding disease-curing special sites is a great idea, though. In fact, more unique special sites (beyond just +X gems/turn) is a great idea in general.

[ March 09, 2004, 02:21: Message edited by: Sindai ]
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  #42  
Old March 9th, 2004, 04:35 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Why do my commanders keep dying of disease?

In regards to the deadliness of disease, you must remember that the major killers on many campaigns was not the enemy, but was instead diseases such as dysentery. Such diseases were especially common whenever the army was not properly supplied.
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