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  #41  
Old October 5th, 2003, 02:22 PM
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Default Re: Machaka-What are they?

Quote:
Originally posted by Daynarr:
quote:
Originally posted by Daynarr:
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope.
It looks like my idea passed! I think we will have much easier (read shorter) time scripting commanders now.

Thanks devs!!!

|-|00rj4y!
er...
HOORJAY!
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  #42  
Old October 5th, 2003, 04:38 PM
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Default Re: Machaka-What are they?

Quote:
Originally posted by Daynarr:
quote:
Originally posted by Daynarr:
Well, I have an idea on how to solve that issue and I will post it with my next bug report, so dont lose hope.
It looks like my idea passed! I think we will have much easier (read shorter) time scripting commanders now.

Thanks devs!!!

Hmmm, that's not very informative. For all I know, it could mean there's a new password-protected switch allowing access to commander scripting, and disabling access to the strategic map, so that you can force your little brother to script all your commanders while you go eat lunch, yet he can't retaliate by secretly messing with your move orders. This would rely on the presence of a little brother (or blood slave, etc).

Hopefully it's better than that? I mean, don't give us TOO much info, now...

-Cherry
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  #43  
Old October 5th, 2003, 04:40 PM
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Default Re: Machaka-What are they?

Oh, and might it be somehow related to this?

"* Ctrl 0-9 order scripting store and recall."

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  #44  
Old October 5th, 2003, 04:55 PM
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Default Re: Machaka-What are they?

The holy power of Illwinter rests within that piece of text.
Hallowed be those bytes that have been touched by Illwinter's divine power.

[ October 05, 2003, 15:55: Message edited by: Nerfix ]
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  #45  
Old October 5th, 2003, 05:52 PM
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Default Re: Machaka-What are they?

Quote:
Originally posted by Saber Cherry:
Oh, and might it be somehow related to this?

"* Ctrl 0-9 order scripting store and recall."

Got it.

Gotta go, can't tell too much.
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  #46  
Old October 5th, 2003, 07:44 PM

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Default Re: Machaka-What are they?

that would be a real neat feature, which was not hopefully to long to implement. Congrats for suggesting that Daynarr.
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  #47  
Old October 12th, 2003, 02:35 PM
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Default Re: Machaka-What are they?

Now that I actually had a chance to try the feature, let me tell something about it.

When scripting squad or commanders you can store their scripts in one of ten memory locations. You do that simply by placing mouse pointer over the script (not clicking any mouse buttons) and pressing CTRL+number (it can be any number 0-9). Now that script is memorized. When you want another commander/squad to use that script just place mouse pointer over the script of that commander and press number (no ctrl of anything else, just number) for that script and that commander will automatically get that script. All scripts you saved in your current game are saved with saved games so you don't have to do it over and over again when you exit/enter game.
Ok, here is an example:
I have several commanders that I want to (Cast)(Cast)(Attack Closest). I make that script for one of them (you have to make script before storing it, of course), place mouse over that script and press CTRL+1. Now that script is stored in memory location 1. Now lets assign that script to the rest of commanders. You place mouse over script of some other commander and press 1. His script will automatically change to (Cast)(Cast)(Attack Closest). Repeat that until all commanders have proper scripts (this is starting to sound like recipe ).

When I say to place mouse over commander�s script I mean exactly that - not over his name, or his picture but over his script. Same thing goes for squads.

Just a note, scripts for commanders and scripts for squads are not compatible. You can't assign squad script to commander or vice versa so bear that in mind when you chose numbers. I like to use numbers 6-0 for squads (maybe less since they don't have so many commands) and 1-5 for commanders.
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  #48  
Old October 12th, 2003, 02:48 PM
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Default Re: Machaka-What are they?

That is great
Thanks IW, Daynarr.
I really liked the way you supported DOM-I

I'm content with this, but may I suggest small improvement. use ctl+# to store commander scripts and ctl+F# (or something) to store units scripts. this way there won't be a mixup and there is room for more scripts.
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  #49  
Old October 12th, 2003, 07:32 PM

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Default Re: Machaka-What are they?

Possibly CTRL + # for commanders and ALT (or SHIFT) + # for squads?
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  #50  
Old October 12th, 2003, 07:47 PM
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Default Re: Machaka-What are they?

Quote:
Originally posted by Psitticine:
Possibly CTRL + # for commanders and ALT (or SHIFT) + # for squads?
That would be even better than the current system.
Of course the current system is realy good, no real gripes.
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