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  #41  
Old April 9th, 2004, 09:57 PM
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Default Re: Star Trek, Quadrants of Conflict

I think you'r idea is worth trying, BlackRose.

But how to control it, or is it based on trust.

(If someone is strikes you with an wrong intel-ops, inform the gamehost and action will be taken.)

So people let me know what you think of this.

I LIKE IT !!

Intimidator,

BTW. Klingon should have crew-insurrection I guess !! (2 Klingons with Batleths on your bridge should do the trick )
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  #42  
Old April 9th, 2004, 09:57 PM
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Default Re: Star Trek, Quadrants of Conflict

The vulcans and bajorians are neutral races. You will have to copy them over to the Race folder and rename the files.
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  #43  
Old April 9th, 2004, 10:16 PM
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Default Re: Star Trek, Quadrants of Conflict

Thanks Atrocities, but figures that out already.
Only want to know if there is some sort of shipset available for the Bajoran (they didn't had much of a star fleet only some fighters, but what can I use??)

Int,
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  #44  
Old April 9th, 2004, 10:24 PM

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Default Re: Star Trek, Quadrants of Conflict

Sounds like things are shaping up, couple of things I'd like to know,

1: what map are we using? (Just wether its Tnargs or UserX's)

2: Are we going to use Aiken's Idea? 5k Racial points, with restrictions but allowed to modify Traits? (I like it btw)

3: What tech restrictions will we be using?

And about the Klingons, dunno about his, 1 How would they get aboard? 2 would the crew really follow a the Klingons orders?

Figured that ship capture would handle all that

I was more thinking along the lines about Founders being able to 'replace' the captain of a star ship as they have done that sort of thing before As far as 8472 go i'm really not sure, there is an episode we see that in Voyager but ... I dont much like Voyager so...! Not sure if they should have it or not

[ April 09, 2004, 21:31: Message edited by: BlackRose ]
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  #45  
Old April 9th, 2004, 10:42 PM
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Default Re: Star Trek, Quadrants of Conflict

Hi,

1 I will look into the maps this weekend, but Tnarg is my favorite on the moment.

2 Yes I think this will be it. (let hear your opinion, people)

3 No Stellar manipulation, But what to keep mines, fighters, shuttles. And what is your idea on computer control ??

Inti,
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  #46  
Old April 9th, 2004, 10:58 PM

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Default Re: Star Trek, Quadrants of Conflict

I like Aiken's idea for EMP files....it keeps with the Star Trek theme, but allows some individual tweaking. Also, I'm VERY happy that stellar manipulation will be out. I really hate it sometimes (when its used against me )

Other than that, I think everythings great. Especially since the Dominion has some good intel attacks
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  #47  
Old April 9th, 2004, 11:08 PM

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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Intimidator:
Hi,

1 I will look into the maps this weekend, but Tnarg is my favorite on the moment.

2 Yes I think this will be it. (let hear your opinion, people)

3 No Stellar manipulation, But what to keep mines, fighters, shuttles. And what is your idea on computer control ??

Inti,
Sounds good, so we are keeping Fighters, Mines and Shuttles right? just confused about the 'what' i'm guessing its 'want'?

As far as computer control goes, In Trek Massive computers never seem to replace Crew and Officers, it just doenst feel like Trek

Stellar Manipulation cuts away a lot doesnt it? Like Creating planets, Modifiying Atmosphere etc?

Why not just cut out Artificial Wormhole tech?
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  #48  
Old April 9th, 2004, 11:12 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
And what do the great game admin decide about playing the minor races..
"The GREAT GAME ADMIN", some sarcasme ,isn't it.
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  #49  
Old April 9th, 2004, 11:23 PM

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Default Re: Star Trek, Quadrants of Conflict

I also strongly reccomend being only able to view own scores
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  #50  
Old April 9th, 2004, 11:25 PM
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Default Re: Star Trek, Quadrants of Conflict

Obvious, Is my standard setup !
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