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August 15th, 2003, 11:46 PM
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Sergeant
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Re: Hidden facts of SE IV
Quote:
Originally posted by Loser:
quote: Originally posted by Gozra:
Grin
I see your point and raise you one. Your command fighter, satillite, or weapons platform will have room to spare. In SEIV there are so many good players that kicking, clawing, and scratching for any legal advantge is worth while. In 'Last Man Standing' ask the Spirit of space and the La Veins Empires if running up against these stacks is any fun. 2 turns ago Spirit lost several ships to talisman armed satillites. Something like 50 Battle Cruisers.
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The 'command Fighter' concept won't work, as Fighters will only stack with like Fighters in combat, so only other 'command' Fighters will get the bonus from a Fighter with Talisman, ECM, or Combat Sensors.
Quote:
Originally posted by Taera:
planets have about 200% penalty to be hit, ECM wont change a bit.
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Are you certain of this? OH yes it will. You prelaunch fighters the turn before and all fighters will be included in the stack. Or when a planet launches all fighters will be in the same stack. Some of this stuff I have been the recipient and it is frustrating to get hit with these tricks.
Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.
[ August 15, 2003, 22:49: Message edited by: Gozra ]
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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August 15th, 2003, 11:51 PM
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Shrapnel Fanatic
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Re: Hidden facts of SE IV
Quote:
Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.
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If you lose to missiles and fighters in the end game, it means you got careless and did not include enough PDCs. That, or you were overwhelmed industrially anyways, and so the enemy had many times as many ships and such as you.
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August 16th, 2003, 12:21 AM
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Sergeant
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Re: Hidden facts of SE IV
Quote:
Originally posted by Imperator Fyron:
quote: Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.
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If you lose to missiles and fighters in the end game, it means you got careless and did not include enough PDCs. That, or you were overwhelmed industrially anyways, and so the enemy had many times as many ships and such as you. My apologies. I should have included that combined arms fighters missles and all the weapons avaiable are helpful in securing victory. But Mr. Fyron you did go to the heart of the matter He who produces most has a darn good chance of winning. I have run up against good designs with better ship designs better weapons but lost anyway 'BECAUSE' I was out produced. Getting the most planets the most production in the shortest time can make up for a lot of mistakes.
And the Missle barrage I can bring into the combat is the prelude to the heavey ships going in to grapple with the enemy.
Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
[ August 15, 2003, 23:24: Message edited by: Gozra ]
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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August 16th, 2003, 04:23 AM
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Lieutenant General
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Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra:
...Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
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Excuse me but what are these "primary weapons" that can target missiles ???
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 16th, 2003, 06:50 AM
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Lieutenant Colonel
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Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra: (a page or so ago)
*sigh*
I am sorry my 'humor' is running away with me on this thread. I am giving some real tips mixed with some not so real tips.
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I almost jumped on him as well, until I saw who was posting. It's almost like Narf in disguise.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 16th, 2003, 09:29 AM
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Shrapnel Fanatic
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Re: Hidden facts of SE IV
i'm sure i should say something, i'm just not sure what.
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August 16th, 2003, 09:33 AM
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Private
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Re: Hidden facts of SE IV
You could say "No no no - it's like him."
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August 16th, 2003, 02:11 PM
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Colonel
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Re: Hidden facts of SE IV
Is this now the misinformation thread?
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August 16th, 2003, 03:45 PM
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Sergeant
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Re: Hidden facts of SE IV
Quote:
Originally posted by oleg:
quote: Originally posted by Gozra:
...Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
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Excuse me but what are these "primary weapons" that can target missiles ??? I am going to mull this one over. I am positive I acheaved the effect I am talking about but now I am not sure how I acheived it. I did send in a wave of OK now I remember. You send in Fighters at the same combat speed as your Ships and the enemy ships fire at them before they fire at your ships. Yes I think that's it. Plus your fighters are designed to take punishment so that some do survive the the point defense weapons.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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August 16th, 2003, 04:01 PM
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Colonel
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Re: Hidden facts of SE IV
Your opponent can choose his firing priorities and switch it up on you, just so you know.
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