.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old August 15th, 2003, 11:46 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Loser:
quote:
Originally posted by Gozra:
Grin
I see your point and raise you one. Your command fighter, satillite, or weapons platform will have room to spare. In SEIV there are so many good players that kicking, clawing, and scratching for any legal advantge is worth while. In 'Last Man Standing' ask the Spirit of space and the La Veins Empires if running up against these stacks is any fun. 2 turns ago Spirit lost several ships to talisman armed satillites. Something like 50 Battle Cruisers.
The 'command Fighter' concept won't work, as Fighters will only stack with like Fighters in combat, so only other 'command' Fighters will get the bonus from a Fighter with Talisman, ECM, or Combat Sensors.

Quote:
Originally posted by Taera:

planets have about 200% penalty to be hit, ECM wont change a bit.
Are you certain of this?

OH yes it will. You prelaunch fighters the turn before and all fighters will be included in the stack. Or when a planet launches all fighters will be in the same stack. Some of this stuff I have been the recipient and it is frustrating to get hit with these tricks.
Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.

[ August 15, 2003, 22:49: Message edited by: Gozra ]
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #42  
Old August 15th, 2003, 11:51 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Hidden facts of SE IV

Quote:
Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.
If you lose to missiles and fighters in the end game, it means you got careless and did not include enough PDCs. That, or you were overwhelmed industrially anyways, and so the enemy had many times as many ships and such as you.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #43  
Old August 16th, 2003, 12:21 AM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Imperator Fyron:
quote:
Tactics in SEIV can overcome a lot of Axioms you read in these forums. A lot of people say missles and fighters are useless in an end game. But when you use better tactics and little trick well some folks I know will make you regret that you ignored missles and fighters in the end game.
If you lose to missiles and fighters in the end game, it means you got careless and did not include enough PDCs. That, or you were overwhelmed industrially anyways, and so the enemy had many times as many ships and such as you.
My apologies. I should have included that combined arms fighters missles and all the weapons avaiable are helpful in securing victory. But Mr. Fyron you did go to the heart of the matter He who produces most has a darn good chance of winning. I have run up against good designs with better ship designs better weapons but lost anyway 'BECAUSE' I was out produced. Getting the most planets the most production in the shortest time can make up for a lot of mistakes.
And the Missle barrage I can bring into the combat is the prelude to the heavey ships going in to grapple with the enemy.

Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.

[ August 15, 2003, 23:24: Message edited by: Gozra ]
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #44  
Old August 16th, 2003, 04:23 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra:
...Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
Excuse me but what are these "primary weapons" that can target missiles ???
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #45  
Old August 16th, 2003, 06:50 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra: (a page or so ago)
*sigh*
I am sorry my 'humor' is running away with me on this thread. I am giving some real tips mixed with some not so real tips.
I almost jumped on him as well, until I saw who was posting. It's almost like Narf in disguise.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #46  
Old August 16th, 2003, 09:29 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Hidden facts of SE IV

i'm sure i should say something, i'm just not sure what.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #47  
Old August 16th, 2003, 09:33 AM

Member 4148 Member 4148 is offline
Private
 
Join Date: Jun 2003
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Member 4148 is on a distinguished road
Default Re: Hidden facts of SE IV

You could say "No no no - it's like him."
__________________
<img src=http://www.danasoft.com/sig/ alt= - /]
Reply With Quote
  #48  
Old August 16th, 2003, 02:11 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Hidden facts of SE IV

Is this now the misinformation thread?
Reply With Quote
  #49  
Old August 16th, 2003, 03:45 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Hidden facts of SE IV

Quote:
Originally posted by oleg:
quote:
Originally posted by Gozra:
...Hidden fact: Missles are a prime target and ships will shoot their primary weapons at them rather that the assult ships behind the missle storm. This allows you to Fire first at his ships with your ships.
Excuse me but what are these "primary weapons" that can target missiles ???
I am going to mull this one over. I am positive I acheaved the effect I am talking about but now I am not sure how I acheived it. I did send in a wave of OK now I remember. You send in Fighters at the same combat speed as your Ships and the enemy ships fire at them before they fire at your ships. Yes I think that's it. Plus your fighters are designed to take punishment so that some do survive the the point defense weapons.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #50  
Old August 16th, 2003, 04:01 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Hidden facts of SE IV

Your opponent can choose his firing priorities and switch it up on you, just so you know.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.