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  #461  
Old December 6th, 2002, 12:49 PM
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Default Re: *** Star Trek Mod Discussion ***

Great pics Kwok! I'm really looking forward to your mod.
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  #462  
Old December 6th, 2002, 12:59 PM
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Default Re: *** Star Trek Mod Discussion ***

Kwok, you are a master. I know your mod will be the mod to have for SEIV.

I can only imagine how much work you have put into this mod. It boggles my mind to think of all the finer things that one must do just to make a simple mod, and here you are, making a masterful mod such as this.

Mod making has a down side. Here it is, 3 am, and look who's all up. RL just doesn't seem all that important when your on a role doing something you enjoy doing.

Please keep up the great work, your mod is going to be a wonderful thing once your finished.

God the depth of your mod is incredibly impressive. How you find the time to do it amazes me.
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  #463  
Old December 6th, 2002, 04:48 PM
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Default Re: *** Star Trek Mod Discussion ***

Thanks Will.

Remember, it has been 6 months since I started the mod with a little break in the middle. When I first started this thing in July, I thought I'd be at Version 2 by now!

Once exams are over next week, I'll actually have some real time (minus work, of course) to put into the mod.
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  #464  
Old December 6th, 2002, 08:18 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Captain Kwok:
quote:
Originally posted by Imperator Fyron:
quote:
Polarized Hull Plating I-III (5kT Emissive Armor; 15,20,25 HPs; 3,6,9 Emissive)
Mini Polarized Hull Plating I-III (1kT Emissive Armor; 3,4,5 HPs; 1,2,3 Emissive)
You do realize that emissive abilities do not stack, right? These small levels of emissive ability are pretty useless.
Not necessarily my friend. These are the earliest level of emissive armors that co-exist with lower weapons that cause between 10-25 damage, so the emissive rates are around 30%.

Not the 1, 2 or 3 emissive levels.
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  #465  
Old December 6th, 2002, 10:53 PM
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Default Re: *** Star Trek Mod Discussion ***

I guess one on one with other fighters it would be ok, but against a ship it would suck. I think I'll change the mini to 2kT and double it's emissiveness - if such a word exists.
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  #466  
Old December 6th, 2002, 11:32 PM
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Default Re: *** Star Trek Mod Discussion ***

Remember, too, that fighter Groups' weapons stack if they are identical - so if you have a Mini Laser that does 3 damage and a stack of 10 fighters armed with 1 Mini Laser each, then it will do a net 28 damage to a ship with an emissive rating of 2 - NOT 10 damage as if the shots were separate! (However, if each fighter had a different weapon...)

Also, as of v1.78, the emissive ability doesn't work on units in the first place... do you have foreknowledge of that being fixed???
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  #467  
Old December 7th, 2002, 12:14 AM
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Default Re: *** Star Trek Mod Discussion ***

Units can't use emissive armor? Perhaps that would explain why their isn't a small Version in regular SE:IV. Hmm.
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  #468  
Old December 7th, 2002, 08:47 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Units can't use emissive armor? Perhaps that would explain why their isn't a small Version in regular SE:IV.
Yes, there is, but Small Emissive Armor is restricted to Fighters and Troops. (In "classic" SE IV, it could be put on Drones, too, except Drones weren't implemented until Gold.)
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  #469  
Old December 7th, 2002, 10:46 PM
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Default Re: *** Star Trek Mod Discussion ***

Capnq:

Thanks. I checked the regular components.txt file afterwards and saw it there. I knew I remembered it! I'll just double its size.

[ December 08, 2002, 17:28: Message edited by: Captain Kwok ]
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  #470  
Old December 10th, 2002, 07:31 PM
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Default Re: *** Star Trek Mod Discussion ***

Beep Beep

Incoming Transmission...

There are only three days of examinations to go before I get the opportunity to get some serious work done on the TNG mod. Just hang in there!

End Transmission

Kssssshhh

[ December 10, 2002, 17:33: Message edited by: Captain Kwok ]
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