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  #451  
Old July 9th, 2009, 04:56 AM

Calahan Calahan is offline
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Default Re: Legends of Faerun - Closed (Game started)

And fear them even more if magic medallions start turning them into flying bombs.
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  #452  
Old July 9th, 2009, 03:48 PM

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Default Re: Legends of Faerun - Closed (Game started)

Ok everyone, still no luck with the Yomi sub-hunting even though the position is more attractive than most sub oppotunities IMO. I will likely be delaying the game by 24 hours for the final time (with regards looking for a sub for Yomi) so that the delay for the Yomi sub-hunting is/was the same (48 hours) as all the other delays that have been allowed for sub-hunting in this game. So apologies for the hold-up, but only fair I think to allow Yomi the same chance of finding a new owner as all the other nations got when their respective owners went AWOL.

But if a sub can't be found, then we have two options as I see it...

1) Turn Yomi AI
2) Let them stale one more turn, as that would give at least another 2 days for a sub to come forward, or for Cicadian to return. But if neither of these things happen after allowing them to stale again, then Yomi should be turned AI (without allowing any further delays for a sub to come forward).

Option #1 would of course be the normal course of action, but I'd personally really hate to lose one of the top 5 (probably) nations to the AI. And while letting them stale one more turn is never good, I don't think it will make that much difference if they are just going to end up under the control of the AI anyway. But it could make all the difference if allowing an extra stale allows a sub to be found, or Cicadian to return.

Would welcome any thoughts anyone has on this.
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  #453  
Old July 9th, 2009, 07:02 PM

chrispedersen chrispedersen is offline
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Default Re: Legends of Faerun - Closed (Game started)

Yomi got top 5 by taking a *bunch* of territories while sauro staled.

I don't believe that either sauromatia or yomi in the circumstances are actually top 5.

The usual rules for AI are 3 stales in row. Sauromatia is not a threat despite the stales; TC might be.

If you are concerned about Sauromatia getting too much advantage from a staling yomi - I'd be perfectly fine with setting Sauromatia to AI.

Although I don't know how you will deal with the question of TC.

My .02
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  #454  
Old July 9th, 2009, 10:00 PM
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Default Re: Legends of Faerun - Closed (Game started)

Ulm is looking to acquire death and/or water and/or nature gems. I have earth gems, fire gems and astral pearls to trade (and maybe some air gems).
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  #455  
Old July 10th, 2009, 03:44 AM

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Default Re: Legends of Faerun - Closed (Game started)

@ All - I'm going to give it roughly another 14 hours or so for a sub to come forward for Yomi, and if still no luck, then find someone to turn them AI a few hours before hosting.

@ Chris - I'm not worried about Sauro taking a lot of provinces back, I'm more worried about another good nation being quickly integrated by it's neighbour(s) without putting up a decent human-controlled fight. And turning Sauro AI would only exacerbate the problem by there being yet another good nation available for easy conquest.

Maybe someone should create a mod for a unit with a special exorcism power, and then use it on Baalz to remove the strange AWOL curse that seems to beset the players in the games he sets up.
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  #456  
Old July 10th, 2009, 09:08 AM

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Default Re: Legends of Faerun - Closed (Game started)

There are way too many people going AI or disappearing in that game. It will never end anyway though, someone has hmm... 10 out of 50 VPs now?

Maybe someone that got killed recently or is close to that would be interesting? [and if someone is interested, I'm still willing to give away Atlantis to a caring person]
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  #457  
Old July 10th, 2009, 06:37 PM

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Default Re: Legends of Faerun - Closed (Game started)

@ All

rdonj has kindly agreed to read Yomi their last rights this turn by handing them over to the welcoming, yet completely incapable hands of the AI. So a heads up to those bordering Yomi to expect AI behaviour from this turn on.
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  #458  
Old July 10th, 2009, 06:49 PM

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Default Re: Legends of Faerun - Closed (Game started)

Well I don't mind the whatever on Yomi.. but I just got notified that the game is going to host now in 6 hours.. and I'm not going to be home by that time to get a turn in!

I thought we were delaying another 24 hours; my turn is highly dependent on whether yomi is real or ai, so I coudlnt' submit one. Can we please extend this 24 hours? Six hours to do a turn isn't kosher.. especially as I'm at work.
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  #459  
Old July 10th, 2009, 07:04 PM

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Default Re: Legends of Faerun - Closed (Game started)

Turn sent.
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  #460  
Old July 10th, 2009, 07:14 PM

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Default Re: Legends of Faerun - Closed (Game started)

@ Chris P

I agree that it's not ideal to plan a turn without knowing if your enemy is going to be AI or not. But a lot of players turn themselves AI without giving any notice at all, so it's usually best to plan to fight a human player regardless.

The game already got delayed a further 24 hours as I stated, as my last post mentioning a 24 hour delay is dated 9th July at 20:48, with the admin logs showing the game was delayed by 24 hours on 9th July at 20:50. So all the delays I have stated have happened, without any being mislaid. I think my posts regarding the delays for Yomi were clear at all times, but maybe they were only clear to me.

But if you are going to struggle to make the current deadline then I can delay the current turn for you so that you don't stale. Will you need a full 24 hour delay, or will 12-18 hours be ok? Since there is a danger that interest in this game might be starting to dip a bit, so would like to get it moving again if I can.

I will delay the game by 12 hours now, but if you need more time than that then please post and/or PM me, and I will add the rest in the morning when I wake up (GMT).
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