.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #451  
Old January 21st, 2009, 08:34 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

ARG I told you NOT to do new updates!! I'll put them in the dom3K .dm one last time and after that you'll have to save them up and send them to me or we need to discuss what needs to be changed in neoclidia before a new version.

edit: for clearity: there needed to be a somewhere up there.. but I do mean that now you can't update at your own leisure since it just won't be in the mod then
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; January 21st, 2009 at 08:58 PM..
Reply With Quote
  #452  
Old January 21st, 2009, 08:52 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

Outer dimensional being as a hero instead of the ghost? Hmm. I wasn't really complaining about the weapons, an ethereal ship is pretty cool. I was just wondering.
Reply With Quote
  #453  
Old January 21st, 2009, 08:59 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

Quote:
Originally Posted by Aezeal View Post
ARG I told you NOT to do new updates!! I'll put them in the dom3K .dm one last time and after that you'll have to save them up and send them to me or we need to discuss what needs to be changed in neoclidia before a new version.
I couldn't help myself. It was just a couple little changes! I changed the Ghost's number to 2253 and changed the spell to summon them (previously called Create Neoclidian Raiders or somesuch).
Reply With Quote
  #454  
Old January 21st, 2009, 09:00 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

plz read my edit

anyway that last version is in now anyway
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #455  
Old January 22nd, 2009, 09:55 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

Also, I've got an idea for yet another nation-in-progress (someone else can steal it I guess though, if you want). Essentially, it's a nation of robots. Not really robots, though, I guess, more like a horde of bloodthirsty nanomachines. What I'm thinking of is a fairly unique nation.

They'll start off with one E gem from their capital. They can research a spell to create a unique "Factory" or somesuch that adds another 2-3 gems/turn. Of course, there'll be a few uniques along these lines, so they can end up with maybe 15/turn from these uniques alone. They'll likely also have a basic "Factory" unit somewhat high up, that provides on gem/turn. It won't be as strong as uniques, though--pile all the unique Factories in one place and you've got a practically unassailable fort.

Their units will mostly be swarms. They'll have specialized swarms, mostly--one for assassinating, one "Assembler" or somesuch that can turn into turrets and a couple other things, one for chaff, one for melee combat, one for ranged, etc. They'll likely all have x3 damage vs smaller (or x2 vs larger) units. They'll have a whole slew of cool racial things, like not needing eyes and poison immunity. They'll recuperate, high strength, likely high protection (though somewhat low defense, it's not hard to hit a giant swarm of bugs or bug-analogues), these guys will be fairly nice. And, by late-game, they'll have spells to summon massive hordes of individual swarms, huge planet-eating swarms that make Cthulhu like like a redshirt, the works. They'll be limited only by the number of commanders they have.

Which will be a limitation. You see, they'll be capital-only. Every single unit. Those other fortresses? Tear them down, whatever. You won't need them, probably. It's not like those indies will be useful. Or that you could recruit them, because you'll be losing population somewhat quickly.

Did I mention that? They'll likely have a natural domkill, too, I'm thinking 2x R'lyeh's. Not to mention the factories will spread all sorts of nastiness. They'll likely have a powerful 350+ gold unit to recruit, too, so it's sort of a race against time. Not to mention time probably wins, due to their likely poor research skills (I don't plan on giving them any clear researchers; any really good researchers will be cut down).

So there you have it. Start with low gem income and a gold economy, move to high gem income and gem economy. It's like LA Ermor, if they started with a hangover and later got steroids, if those steroids were on steroids that were actually vicious nanorobots bent on the painful death of anything that could loosely be considered living. What does everyone think? Other then that I'm rambling, incoherent, and insane (I blame that on the time I'm posting this)?

Oh, and, uhh, wall of text above.
Reply With Quote
  #456  
Old January 22nd, 2009, 10:30 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

hmmm the idea is nice.. balancing it might not be so nice though..
graphs seem pretty easy.. just a lot of pixels in a greyish color

Pirians will probably be a better bet to start on a fire-ish nation could fit better for now (the niche isn't filled yet)

I myself have (aside from Machaka) still that Jedi idea in my head.

Sacred padawan recruits,
Jedi knight leaders (sacred)
Jedi master summons (sacred)
Jedi Supreme master summons (sacred)
Droid troopers (NNE and inanimate)
Droideka trooper (NNE and inanimate)
Stormtroopers
Bountyhunter as scout/assassin (weakish assassin for dom3K though)

X-wing medium starfigher (recruit)
A-wing weak starfighter as 2nd form for stormtroopers)
B-wing strong starfighter or bomber (summon)
Y-wing Bomber (summon)
Vulture droid fighter (summons?)

Jedi's in space would be in A-wings too but would remain sacred and the leaders able to buff.
Summonable Jedi's in stronger ships (might not be that usefull)

All jedi will be H1/N1 (or S1 but that give vulnerability for duels etc)
the Jedi power spells will be either H1/N1 (holy spell which you start with) or N1/H1 (which will be somewhere researchable.

next to that I'd need some sort of real magician (I'm thinking doing it ulmish style so engineers) I'm thinking EDNF as paths

If I put Sith in (summons maybe) that would work as Jedi's but with H/D.. which probably won't add much to the nation.

sprites are the problem as usual.. I'd like to test work on those force powers


Ow In 0.8 there will be added
- Shiar
- Neoclidia

- an ulmish turret (sprite + att sprite) + (spaceform sprite + att sprite) as summon

and did some spriting ** WARNING polished is somewhat subjective ****

- New sprites for Orc spacecraft (+ attspr)
- new sprites for Ulm cap and dreadnaught (both HUGE) + Att
- att sprite for kraken and ancient kraken (different solutions)
- polished the ulmish transport sprite, pirate sprite, ulmish fighter sprite
- polished wyrmling sprite & bonebiter sprite
- att sprite for ghostdragon
- att sprite for tank and orc tank (with nice backwards movement on blast)

Changed some of the many typo's which I accidentaly saw... didn't check it that much though

removed Amos line about death scales from the insects.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #457  
Old January 23rd, 2009, 08:52 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

ow the orc shooter in space sprite now has the same attack stuff in an attack sprite as the one not in space (I'm pretty proud on that blood and the nozzle, hoped you all liked is as much as me )

Made an attack sprite for the orc brute too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #458  
Old January 23rd, 2009, 02:50 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

Orc chopper and orcchopper space now have att sprites

and the rager and rager space also (and a different, more raging solution for it for them.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #459  
Old January 23rd, 2009, 09:16 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

Due to lack of sprites (as usual) I had to drop the jedi nation idea, I found a lot of good sprites but humans where 50 pix large which is just to much.

Anyway I couldn't stop my self from getting a Jedi
I've made just one, an all in one Jedi-knight
I think I'll make him a summon too btw

he's the master of self buffs, but not a real good mage, all spells I wanted to make jedi spells he can cast
A1 for airshield (jedi deflect), aim (jedi force correction of the bullets or just the focus you have (think luke's shooting etc), or if you want to go darkside (this is a side effect and not intended as such) resist lightning and chargebody.
S1 for Twistfate, personal luck and Body ethereal (all something like jedi's not being hit easily)
W1 for quicken self and of course the most thematic jedi power of summon water elemental

Ow and lets not forget selfblessing for all blessings you deem him worthy of.

#newmonster 2731
#name "Jedi Knight"
#forestsurvival #spr1 "./dominions 3000/2731_Jedi_Knight_1.tga"
#spr2 "./dominions 3000/2731_Jedi_Knight_2.tga"
#descr "Jedi's are the keepers of peace in the galaxy, they are masters of the lightsabre."
#hp 15
#size 2
#prot 0
#mor 15
#mr 14
#enc 2
#str 12
#att 17
#def 17
#prec 14
#mapmove 2
#ap 16
#weapon 757
#armor 349
#magicskill 1 1
#magicskill 8 1
#magicskill 4 1
#magicskill 2 1
#holy
#maxage 150
#goodleader
#gcost 175
#rcost 5
#forestshape 2732
#end

#newmonster 2732
#name "Jedi Knight"
#forestsurvival #spr1 "./dominions 3000/2732_Jedi_Knight_1.tga"
#spr2 "./dominions 3000/2732_Jedi_Knight_2.tga"
#descr "Jedi's are the keepers of peace in the galaxy, they are masters of the lightsabre."
#hp 20
#size 4
#prot 16
#mor 15
#mr 14
#enc 2
#str 12
#att 17
#def 17
#prec 14
#mapmove 2
#ap 16
#weapon 717
#weapon 717
#weapon 719
#weapon 719
#inanimate
#magicskill 1 1
#magicskill 8 1
#magicskill 6 1
#holy
#flying
#maxage 150
#goodleader
#gcost 175
#rcost 5
#plainshape 2731
#end
Attached Thumbnails
Click image for larger version

Name:	2732_X_Wing_1.jpg
Views:	147
Size:	4.8 KB
ID:	7606   Click image for larger version

Name:	2732_X_Wing_2.jpg
Views:	141
Size:	5.8 KB
ID:	7607  
Attached Images
  
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #460  
Old January 23rd, 2009, 09:21 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.76 - lets go MP

#newspell
#name "Contact Jedi Counsil"
#descr "You contact the Jedi Counsil and beg them for help on your noble cause the bring peace and stability to the galaxy. A Jedi Knight is send to do your bidding. May the Force be with you."
#school 0
#researchlevel 5
#path 0 4
#pathlevel 0 3
#effect 10021
#fatiguecost 500
#damage 2731
#nreff 1
#end

economical as I am with sprites I've naturally not wasted the X-wing sprite on just that rare jedi. I've made it a summon for all nations relatively high on the research tree so ulm gets their own summons first.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; January 23rd, 2009 at 09:30 PM..
Reply With Quote
Reply

Bookmarks

Tags
dominions 3000, mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.