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  #451  
Old August 10th, 2005, 08:24 PM
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Default Council of Philosophers

Hello CUnknown:

The Council of Philosophers has given explicit instructions that the Arco military machine must complete it's police action in Abysia before any further activities. I have presented your postestations to the Council in earnest, but my pleas fell on deaf ears. Furthermore, the Council is now on recess, and His Luminescence is unwilling to use his special constitutional powers to circumvent the Council's customary role in declaring war on behalf of the Dominion. Sorry. I tried. Really!

Pasha
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  #452  
Old August 10th, 2005, 09:25 PM
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Default Re: Council of Philosophers

Hello - I just played my turn, but something went strange when I ended the turn. I can't tell, but is the server down?

Pasha
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  #453  
Old August 10th, 2005, 10:51 PM

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Default Re: Council of Philosophers

No, it's not down. You can't connect?
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  #454  
Old August 10th, 2005, 11:30 PM
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Default Re: Council of Philosophers

I will try again.
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  #455  
Old August 11th, 2005, 12:31 PM

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Default Re: War!

If the target province has a lot of commanders, I think the chance for the Ashen Angel to turn on the sender is low. I haven't used them extensively ever, since they are so expensive, but maybe I'll know better after this game.

A great point about the drain scale! I never realized that horrors and the scale are connected.

The retreat bug: considering that there was also the discrepancy in the playback, is it possible that you are running an older version and playing your turns using the selfsame version and thus not seeing it? A lot of my tactics involve retreat, so I'd like this fixed, if possible

Quote:
Looking at that turn, Jurri, I couldn't decide if it was worse for you or for me.
Heh, so you're comparing losing ~400 gems and almost 30 turns worth of specialized mage-time in items and commanders to losing an 80 gem global, that already paid itself back three times over? Dude, there's no huge pile of gems, I'm sure you won't even notice the loss of the Well with all your earthblood stones, you'll undoubtedly take well more than Boron's lands (you already have an unbreakable army heading for my central holdings), and there's no endgame army, except amassing in Ulm. Go on, tell me that multitude of devils isn't an endgame army, I dare you!

Your lies have won over the spineless Aku and Boron, but I'm sure Pasha will give you a taste of your own medicine with an Arcoscephalean dagger in your hunched back! Or rather, in your stomach, since he's no pathological backstabber, unlike some

Just ask yourself how good a comparison is a country that has had only one nation attack it during the whole of the game (the brave Pasha)and a nation that has been ganged on twice. I don't know about your strategies, but when I'm ganged on, it dang well shows; when I'm not, it shows too. I find it ridiculous what you and Boron have repeated for twenty turns, that you, who have 70+ provinces at your use, and I, who have about 50, could be at a even nearly same level of power. Much less so that I would be winning!

Dude, you're a great Ulm-player and your diplomacy is obviously second to none (looking at the cowed Aku and Boron), but if you manage to lie Pasha into attacking me in this situation my hat will truly be off to you!
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  #456  
Old August 11th, 2005, 11:18 PM

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Default Re: War!

"The retreat bug: considering that there was also the discrepancy in the playback, is it possible that you are running an older version and playing your turns using the selfsame version and thus not seeing it? A lot of my tactics involve retreat, so I'd like this fixed, if possible"

How can I fix it? I'm running 2.16, what version are you running?

Jurri, all I can say is that I am losing more provinces to you a turn than my army is taking. One army can't beat you, you have too many SCs that are viable on their own.

Pasha--if you don't agree to help in the war, you have to at least give me access to Jurri's other land provinces. I need province 54 from you, please?
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  #457  
Old August 12th, 2005, 02:03 PM

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Default Re: War!

I guess it's some re-occuring weirdness, then, with the retreat-bug. Oh, well, I'll just have to live with it.

I count at least 4 perfectly capable armies (one of 'em underwater) which is on par with my numbers of SCs. (Speaking of, how do you like them gargoyles? I think they are very good, but damn hard to make and expensive.) And of course a totally ridiculous amount of wolves! (Just how many do you have? Well over a thousand, surely.)
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  #458  
Old August 12th, 2005, 06:32 PM

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Default Re: War!

I love the SC gargoyles! I copied you, I made an SC gargoyle in Faerun. Great idea!
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  #459  
Old August 12th, 2005, 08:01 PM
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Default Re: War!

SC gargoyles?
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  #460  
Old August 12th, 2005, 11:33 PM

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Default Re: SC Gargoyles

Gargoyles that have been Gift of Reasoned. They rock! Their natural protection is like 24, so you can get over 30 easy with some armor. They're mindless, they fly.. they just rule. Only 10 earth gems, then another what..20? nature for the Gift of Reason. Not a bad deal at all, imo. I am totally stealing that idea in the future. Imitation is the sincerest form of flattery.
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