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June 30th, 2009, 08:57 AM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Quote:
Originally Posted by Squirrelloid
So, for those of us living in the US, this coming weekend is a holiday weekend. In particular, I will be traveling late thursday night and not be back until sometime sunday - which takes me away from my computer. So, I'd like to request the possible delay of an appropriate turn until Monday. (If I get a turn file on thursday early enough to look at it, i'll try to get that turn submitted, so then it'd be the next one I'd want delayed). It may work out that no turns need to actually be delayed, but better safe than sorry.
I'll post again on thursday before i leave with more accurate information about which turn likely needs to be delayed.
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Sadly, I feel compelled to second this request. I will also be travelling the exact same days; I do expect connectivity, but I've learned the hard way that nothing is certain.
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June 30th, 2009, 04:12 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
If no one else requires a delay, the noob alternates may be available to sub, if not, we will delay approriately.
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June 30th, 2009, 04:26 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Quote:
Originally Posted by Septimius Severus
If no one else requires a delay, the noob alternates may be available to sub, if not, we will delay approriately.
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Well, I can certainly give detailed instructions on what to do. What I need is an automated script to hand out my orders. Heck, I could probably just send my turn file to another n00b player with instructions if you're unwilling to grant the delay. What I really don't want is someone else making decisions that mess up what I'm doing, and I think I'm a lot more comfortable with my units' capabilities than someone who didn't do a bunch of 1st year run throughs will be.
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June 30th, 2009, 05:35 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I think that I'll be able to do my turns over the break - as I expect uninterrupted access while traveling.
However, safest thing to do would be just to shut off the timer over the weekend, and let people QH if available. If the game lags, get alternates to do sub turns for those who haven't submitted turns.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 30th, 2009, 07:22 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
delaying over the weekend seems reasonable to me. I'll be out of town myself on the 4th. It's only what, an extra 24 hours?
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June 30th, 2009, 11:34 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Hey guys, sorry for being out of contact. My computer has received a nasty virus (system security is the DEVIL), and I am reduced to posting in safe mode. I would offer to find a sub, but my internet access is sporatic at best. I'm really sorry about this, and incredibly frustrated at present. When this is all over, I'm excited to play in future games.
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July 1st, 2009, 01:11 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Quote:
Originally Posted by Unoptimized
Hey guys, sorry for being out of contact. My computer has received a nasty virus (system security is the DEVIL), and I am reduced to posting in safe mode. I would offer to find a sub, but my internet access is sporatic at best. I'm really sorry about this, and incredibly frustrated at present. When this is all over, I'm excited to play in future games.
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You have a sub (me). Don't worry about it - I get to find out just how awesome Shinuyama is.
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July 1st, 2009, 01:18 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Septimius Severus
If no one else requires a delay, the noob alternates may be available to sub, if not, we will delay approriately.
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Well, I can certainly give detailed instructions on what to do. What I need is an automated script to hand out my orders. Heck, I could probably just send my turn file to another n00b player with instructions if you're unwilling to grant the delay. What I really don't want is someone else making decisions that mess up what I'm doing, and I think I'm a lot more comfortable with my units' capabilities than someone who didn't do a bunch of 1st year run throughs will be.
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No problem. I can understand how you feel. We will delay appropriately over the weekend. If you, or anyone else who'll be absent most of the weekend feels comfortable with any of the alternates taking your position(s) temporarily, please contact them and arrange it, then let me know. I believe rdonj is also available to the noob team on a limited basis in emergency situations.
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July 1st, 2009, 03:01 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I am available on a very limited basis, if the game will die without a sub.
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July 1st, 2009, 03:13 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
So I thought it might be interesting to keep a tally as the game goes on of how much of a gem/gold disparity is racked up. Unfortunately I did not think of this before now, so I don't have the data for turns 1-4.
This is the collective incomes for each team on turn 5:
Team Noob gold income: 12,400
Team Noob gem income: 72
Team Vet gold income: 5,278
Team vet gem income: 32
I'm going to try to keep my information up to date until the end of the game, but I would not be surprised if I miss a turn or two. Anyway, I don't think this information is really going to be all that useful for anything, I just thought it would be fun to know.
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