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  #431  
Old December 7th, 2006, 02:08 PM
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Default Re: Distance Increments?

Quote:
Kana said:
...it seems that you can change the moniker for ship speed so you can have it in km/s or G's, or even warp factors if one wants...
I said that in an earlier post. I even changed the startup screen so that �No Warp Points� was replaced with �Not Used�. Sorry to flatten your designs there
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  #432  
Old December 7th, 2006, 03:33 PM
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Default Re: Distance Increments?

Shouldn't we try to make life easier for everyone down the road by making new threads for new questions and discussions, and let this one retire gracefully?
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  #433  
Old December 7th, 2006, 04:11 PM
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Default Re: Distance Increments?

You know that is a fine idea. Lets all move out to the main forum. The discussion can happen there and the Knowledge Base can form here. Now if I can just take a break from my project to work on sorting the info in this thread and a few others �out there� a wealth of info will be compiled.
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  #434  
Old December 7th, 2006, 09:45 PM
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Default Re: Distance Increments?

Might I suggest wikiing it?
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  #435  
Old December 8th, 2006, 12:44 AM
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Default Re: Distance Increments?

I think he wants to have it in an organized format so that he can do such a thing...Since its my original thread, I guess I will have to help in such an endevor...
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  #436  
Old December 8th, 2006, 01:45 AM
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Default Re: Distance Increments?

Even between the two of us I think a little more gray will grow! Wiki would be good also. I mean how much more work could it be to paste here and there?
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  #437  
Old December 8th, 2006, 03:41 AM
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Default Re: Distance Increments?

Well we do want it to look good and make sense...so cut and paste might be alittle messy...
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  #438  
Old December 8th, 2006, 11:04 AM
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Default Re: Distance Increments?

Summarize with proper credit?
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  #439  
Old December 8th, 2006, 02:27 PM
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Default Re: Modding SEV Thread Questions

Roger Dodger...
Well there are currently 30 pages...How do you want to split it up? I take the first 15 and you the last 15? Basically I started the thread, so I deal with the pages 1 to 15, and you get 16 to 30 since alot of those are your questions. Also I guess we need to split them up by category. I assume we are going to do it by data file name?
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  #440  
Old December 19th, 2006, 02:00 AM

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Default Re: Modding SEV Thread Questions

AI not Colonizing

When starting a game that allows colonization of breathable planets only, the AI doesn't colonize a single planet more than what they have at the start of the game.

I have tried to find why the colony ships are skipped when the construction queues are being set up, but haven't been successful.

Is this a bug that has to be patched, or can it be fixed via a mod?

Zed
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