quote:
How well does the AI handle defences that cancel the null-space ability of null-space weapons? Will it only use null-space "resistant" components when faceing an opponent using null-space weapons?
The AIs will not typically use the specialty defenses, however I have seen an AI put a 6-pack of BTG armor on its fighters once. Made them very tough to kill.
The BTG armor is not "armor" the way you normally think of it. The way it works is that the BTG is not armor, but a regular internal component.
When you add 50 of them to an LC, then perhaps 80% of the time, armor-skipping weapons will hit the BTG rather than critical components.
Given 200 BTG IIIs on a 50 component DN or BS, you get 7,000HP at roughly 80% absorption.
quote:
I wonder if SEIV's lack of "defense against every special damage" is because the AI currently can't handle it well. (I feel guilty about going around with nomal-shield ships and zapping all the nomal-shielded AI ships with PP weapons, and then zapping them all with something with a high raw damage as soon as the AI goes to P-shields.)
Well, I've designed it that the defenses are not too powerful; They are probably best used in a RP situation, or if your enemy is loading up on one type of specialty weapon.
You'll still find the AIs defending themselves with only P-shields and firepower, but the phased shields do become available at Tech Level 2.
quote:
Or I suppose it might not be an issue if the null-space resistance is built-in to something that ship designers would include anyway, or if the resistance is part of a very cheap, small component....
The resistance comes in the form of Zero KT, 35HP, $400 chunks. And it is not 100% guaranteed on each hit.
quote:
Oh, what the heck. This is off topic, but as long as I'm here: How challenging is the AI in P&N? Does it handle all the (very interesting) additions well? I play regularly against only 1 human foe, but I've got, uh, lets see.... 46 races going, so that's quite a bit of AI adjusting if I want to us P&N.
In general, the new components are not a large advantage. The AI will occasionally use some, but don't expect much difference in their strategies.
AFAIK, nobody has designed an AI
for P&N, so they will use their original strategies.
I have tried to build the components around the AI, so that they do not have additional disadvantages.
The AI is probably slightly less challenging in P&N, assuming that you take the "Normal" trait.
Against humans, all is fair game, but against AIs, human players should probably choose "Pirate" of "Nomad".
Using one of the Title RaceTypes is how singleplayer should be played.
It is theoretically possible to win as a Pirate or Nomad, but not likely. You'll have your hands full trying to scrape together enough funds to support even 10 large warships, and you're guaranteed to be behind in tech.
Also, you can download my AIPatcher. A total of ~10 clicks per race, and they'll be playable in P&N.
Note: Be sure to use an engine factor of 45 or higher, otherwise the AIs will cause RCEs when they get Quantum engines and baseships.
Note 2: the patcher does not optimize the AIs. It just makes them so:
- They won't crash when being loaded.
- They will expand, and not act as a "one-planet-neutral"
- They will build ships with a reasonable number of engines.
------------------
The latest info on
Pirates & Nomads (forum thread).
-<
Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<
Download my HomeComing scenario>- (For P&N v2.3b)
--<
P&N V2 AI patch>- (V2
only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
-<
Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<
Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
[This message has been edited by suicide_junkie (edited 21 October 2001).]