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  #391  
Old November 24th, 2006, 02:11 AM
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Default Re: Helheim\'s whining

AdrianP,

The posting on this thread has made this game a blast. Lets try not to discourage people from posting. It only takes a few moments to post, and not too long to play a turn, so I doubt that anyone is playing the game any less than you in favor of drama.
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  #392  
Old November 24th, 2006, 02:33 AM

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Default Re: Helheim\'s whining

Quote:
Foodstamp said:
AdrianP,

The posting on this thread has made this game a blast. Lets try not to discourage people from posting. It only takes a few moments to post, and not too long to play a turn, so I doubt that anyone is playing the game any less than you in favor of drama.
Eh, That part about drama wasn't meant negatively, just providing some context for ramshead that I didn't take advantage of him.
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  #393  
Old November 24th, 2006, 02:59 AM

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Default Re: Helheim\'s whining

Helheim has shown their might. It's... certainly the might of a barbarian nation. Much as we would expect the might of nations who are not in the Middle Kingdom to be.

Fifty units. Not bad exactly, just nothing that the middle kingdom would insult an opponent by bringing to the field.

Honestly, I'm not sure I need to remove them - as is they are pretty much extra Province Defense for the capitol.

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  #394  
Old November 24th, 2006, 06:34 PM

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Default Re: Helheim\'s destruction

Hurrah! Ulm's valiant forces have successfully destroyed Aeforge, the False God of the Helheim. May Agatha grant him peace.
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  #395  
Old November 24th, 2006, 09:20 PM
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Default Re: Helheim\'s destruction

ooc- Well keep in mind that I had ordered the army to retreat, so there really was no fight. Now you might be curious as to why I gave that order, and even if you are not, I am going to tell you anyway.

I knew I wouldn't be able to defeat your forces when they would storm the fort, so I decided that I would have them retreat. After that, I would move them to my capital where I could stand a better chance. Let's just say that the manual has a game crippling mistake. On pages 71 amd 72 it describes the game hosting order. Number 13 says Other Movement including Break Siege. Number 14 says Move Battles ie battles caused by movement. 15 says castle storming. I am almost 100 percent positive that I had put all my commanders on the break siege order. For some reason you and T'ien Ch'i both did your move battles before I did anything, which resulted in my retreating units having nowhere to go. The real question is why? Can anyone think of a reason for this other than a misprint?
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  #396  
Old November 24th, 2006, 11:03 PM

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Default Re: Helheim\'s destruction

Quote:
For some reason you and T'ien Ch'i both did your move battles before I did anything, which resulted in my retreating units having nowhere to go. The real question is why?
Aren't retreating units assigned after Break Siege, Movement, and Sieges?

I think what's happening is not that the relevent units moved before yours did, but that the units moved before your retreating units were assigned.

By the way, your Staff is being made as we speak. It was delayed slightly when Helhirdings attacked our construction park, but everything is working fine now.

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  #397  
Old November 24th, 2006, 11:46 PM

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Default Re: Helheim\'s destruction

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RamsHead said:
ooc- Well keep in mind that I had ordered the army to retreat, so there really was no fight. Now you might be curious as to why I gave that order, and even if you are not, I am going to tell you anyway.


Eh, you have clearly underestimated my strategy. I knew you might pull the retreat trick.( I have used it myself against the AI) I also knew you might try to break the seige that turn despite the fact I had no intention of storming just yet. That's why I left behind an army just big enough to rout your God(I didn't even want to kill your god directly anyway), knowing he would die in the retreat. The fact you had set your commanders on retreat just played into my strategy perfectly.
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  #398  
Old November 24th, 2006, 11:57 PM
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Default Re: Helheim\'s destruction

Trollman: You might be right about the retreating units being assigned later thing, as that seems to be the only logical answer.

AdrainP: When the difference in the number of provinces between our two nations is smaller, you can talk about strategy. Truthfully, as a small nation, it doesn't really matter what you throw at me, I had no chance of survival to begin with.
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  #399  
Old November 25th, 2006, 12:19 AM

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Default Re: Helheim\'s destruction

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RamsHead said:

AdrainP: When the difference in the number of provinces between our two nations is smaller, you can talk about strategy. Truthfully, as a small nation, it doesn't really matter what you throw at me, I had no chance of survival to begin with.
Don't sell yourself short, you could have made a comeback if you played more aggressively when we first fought. My armies were being devastated by your god and mages. You could have held onto Kailasa if you wanted and sued for peace after destroying my third army( which was my last one in the region at the time). In fact you could have taken a huge chuck of Kailasa and I wouldn't have been able to stop you for a least 7 turns. My armies were short of sacreds and mages at the time, so you had a chance to double your territory and then entrench.
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  #400  
Old November 25th, 2006, 04:12 PM
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Default Re: Helheim\'s destruction

Even assuming that I could have beat back your forces, such an action would have got T'ien Ch'i knocking at my backdoor. You may not have known, but when we were having our fight over the Kailasan capital, T'ien Ch'i sent me a death threat. There was and is no possible way for me to take on two powerful nations. Secondly, I did not know that was your last army in the area. For all I knew, your troops would just keep pouring in. So further aggression would have gotten me one thing: destruction.
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