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  #391  
Old July 18th, 2006, 10:16 AM

sachmo sachmo is offline
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
Excellent!

You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.

That's when things get really interesting
The big, beefy warships with huge guns are always fun...
Seems that my enemies already have your strategy figured out!

The good thing for me is that I have a propulsion advantage, so I can try to bait him...until my own missile ships roll off the line. And my carrier should make his life hard as well.
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  #392  
Old July 19th, 2006, 05:11 PM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

I'm getting an error when trying to start a new game.

Unable to load empire XXXXXXX

Where XXXXXXX is the path to a race file like Fazrah.emp

I've never used this mod before.

I loaded original SE4 v 1.60 GOLD. Updated it to 1.94. Installed ImageMod newest version. Installed 1.6 Carrier Battles.

Theoretically this is as clean as it gets!

Please help!
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  #393  
Old July 19th, 2006, 06:14 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

You can't load stock empires. All the racial stuff is different!

Just create a new empire for yourself, and let the game choose random AIs for you.
Easy as that.

If you want to be able to select a shipset that is not in CB by default, go into se4\CB\races and create a new, empty folder with the shipset name.
The game will use the pictures from your root races folder automatically.
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  #394  
Old July 19th, 2006, 06:57 PM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

AHA! Naturally I wanted to start with my race as a base and tweak it for the CB Mod! Thank you!
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  #395  
Old July 19th, 2006, 11:40 PM

dumbluck dumbluck is offline
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Default Re: Carrier Battles Mod

I, too, am getting lots of error messages for the missing solid shields research...

Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.

When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files.

Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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  #396  
Old July 20th, 2006, 12:33 AM
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Black_Knyght Black_Knyght is offline
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Default Re: Carrier Battles Mod

Quote:
dumbluck said:
I, too, am getting lots of error messages for the missing solid shields research...

Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.

When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files.

Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.

Grrrrrrrrrrr............

Me three
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  #397  
Old July 20th, 2006, 01:16 AM
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Default Re: Carrier Battles Mod

Do you mean Atrocities' races?

If so, I posted this link in his thread, including the mod, the AIs, and the nessesary tweaks.
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  #398  
Old July 21st, 2006, 03:22 AM
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Default Re: Carrier Battles Mod

Not with just AT's races, but some of the others too.
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  #399  
Old July 21st, 2006, 08:18 AM
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Default Re: Carrier Battles Mod

Well, can you guys be more specific about what it is complaining about?
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  #400  
Old July 22nd, 2006, 01:12 AM

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Default Re: Carrier Battles Mod

During the turn execution, I get this error message twice, each time I run a turn. I have gotten this message since turn one of a low starting tech game. I am running the most recent version (with Atrocities races added into the download)

===Quote===

Error in AI Research (gives file location)

*Unknown value "Solid Shields" for Tech Area Name in record "Solid Shields"

===Quote===

There are 10 neutrals and the following Empires in this game (I don't know who the offenders are, but I doubt that they are the neutrals)
EEE
Phong
Terran
Executive Collegium
Caspian Empire
Space Vikings
Norak Continuum
Drushoka Empire
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