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  #31  
Old July 24th, 2003, 08:32 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by Slynky:
And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?
First question, yes. All in one turn. It starts repairing during combat. If you have enough organic armor and are facing a weak enemy you can actaully repair all the damage done each combat turn before the next combat turn starts. But any armor comps not repaired at the end of combat get repaired at the end of that game turn at least. I am not sure what happens if you engage in multiple rounds of combat per game turn though. (Edited for clarity)

Shield regenerators are different. First of all, all shield points regenerate at the end of the combat round, unless the shield component itself gets destroyed. A shield regenerator allows you to get a few points back each combat turn instead of having to wait till the end of the combat round. But the shield regenerator only regenarates shield points. It does NOT repair the destroyed shield components. If the comps are destroyed the points are gone until you take a trip to a repair bay or space yard.

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[ July 24, 2003, 20:28: Message edited by: geoschmo ]
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  #32  
Old July 24th, 2003, 09:12 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slynky:
And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?
If you have enough organic armor and are facing a weak enemy you can actaully repair all the damage done for each shot before the next shot hits.

Geoschmo

Well, this statement bears some explanation. Let me try to ask my question in an understandable way:

Let's say I have 10 OA 3. Means, I can regenerate 300 points of damage (but only to my armor). So, 1st turn of combat. A ship moves in range and I get hit by a weapon that does 40 points of damage. Not enough to even get rid of one armor component. The combat turn ends. I'm sure my ship is back to 100%. 2nd turn of combat, I get hit 4 times with a weapon that does 40 points each time. 1 armor component gone. The combat turn ends. If I understand everything, my ship is back to 100% again. Now, the tricky part (but the one addressing your statement above). Combat turn 3. A ships does 20 points of damage to my ship. Before it fires, the armor component that was hit regenerates to full status (and somewhere, 20 points of regeneration is recorded). Then, I get hit again, in the same round, by a weapon that does 20 points of damage. My armor isn't destroyed and is regenerated back to full strength. (now, 40 regeneration points have been tallied). A ships fires and hits me again (same combat turn), and does 200 points of damage (causing loss of one complete armor component (and some damage on the next one in line). Now, before I get shot at again, I have only used 40 regeneration points of my total of 300 that I started with. Does this mean that (before I get fired at again), my ship expends 200 more regeneration points (and fixes the tally to 240 total regeneration points used), and my ship is back to 100% strength?

[ July 24, 2003, 20:13: Message edited by: Slynky ]
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  #33  
Old July 24th, 2003, 09:23 PM
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Default Re: Poll: racial technologies

I should not have given the impression that the armor heals between shots. It regenerates at the end of each combat turn as I understand it. What I meant was facing an enemy that does a low amount of damage per combat turn you can regenerate as fast or faster then he can damage you. But you don't get to regenerate between each shot, only at the end of the turn.

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[ July 24, 2003, 20:23: Message edited by: geoschmo ]
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  #34  
Old July 24th, 2003, 09:58 PM

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Default Re: Poll: racial technologies

Also- more detail on organic economy in the FAQ-

17.3.13 The Organic Edge
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  #35  
Old July 24th, 2003, 10:27 PM
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Default Re: Poll: racial technologies

Thanks a lot guys, for all the help and info. Interesting racial attribute.
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  #36  
Old July 25th, 2003, 03:06 PM
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Default Re: Poll: racial technologies

Just more info about OA regeneration:

OA start to accumulate regeneration points when it is first damaged. but the actual regeneration occurs only at the moment one (or more) OA pieces is destroyed. That means you will get no regeneration whatsoever if you have only one OA on your ship ! It MUST be two or more.
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  #37  
Old July 25th, 2003, 03:17 PM
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Default Re: Poll: racial technologies

Which is a good reason to divide the armor into smaller chunks...
Say, 1/5th or 1/6th the size, hitpoints, cost and ability amount.
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  #38  
Old July 27th, 2003, 08:55 PM

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Default Re: Poll: racial technologies

actually SJ i find ships with like 6-8 OA's quite powerful.
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  #39  
Old July 27th, 2003, 09:41 PM
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Default Re: Poll: racial technologies

He was talking about ships with only a couple OAs, not 6-8. A lot of OA has nothing to do with the lack of regeneration ability with just one OA.
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  #40  
Old July 30th, 2003, 04:23 PM
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Default Re: Poll: racial technologies

The poll has gotten a few more votes, and "no racial" seems to be leading the pack.

But ... only when it beats out all other traits combined can we definitively say that the racial techs have gotten dull, which is something I've felt of late.

I play organic because I like the sound of the seeker parasite. I play crystalline because I want a challenge vs. the AI. Temporal, religious, and psychic were fun ... once or twice ... but I saw what they did, and that was that.
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