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  #31  
Old January 15th, 2003, 10:53 AM
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Default Re: Happiness

If you lower your happiness, you will lose the bonuses from it because your population will drop to Indifferent really quickly. And, you can't stick enough troops to make much of a difference on medium and smaller non-breatheables.
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  #32  
Old January 16th, 2003, 01:11 AM
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Default Re: Happiness

Oh well, it was a thought. Maybe I'll try it against the AI sometime for a challenge.
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  #33  
Old January 16th, 2003, 03:11 AM

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Default Re: Happiness

LOL, that is what started this thread. All things come full circle....or, we never get anywhere..

Hmm, 80% happiness, and neutral setting, and expand like crazy should be enough to cause an un-install.
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  #34  
Old January 16th, 2003, 03:47 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Happiness

If MM would add another happiness effect you could make Bloodthirsty workable. We have change per million population killed, but not change per million enemy population killed! If your moral ecould be affected by enemy causalties you could keep your bloodthirsty population happy by always being at war & killing enemies. Which sounds pretty logical.

And conversely, an 'ethical' happiness type could be negatively afected by enemy population killed. This would make figting genocidal wars very difficult and force other strategies, like occupation and just clever political maneuvers to minimize the need for casualties.

[ January 16, 2003, 01:50: Message edited by: Baron Munchausen ]
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  #35  
Old January 16th, 2003, 04:18 AM

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Default Re: Happiness

yea, that would be good. I think there should be more than 3 happiness types also. But I like the idea of a bonus for enemy killed if you chose bloodthirsty. makes sence to me.
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  #36  
Old January 17th, 2003, 12:54 PM
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Default Re: Happiness

May be you like to try theese happiness types I have created:

Name := Explorer
Description := Populations love to explore and colonize the universe and to make contact with other races.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 50
Any Planet Colonized := -20
Any Our Planet Captured := 50
Any Enemy Planet Captured := -20
Any Ship Lost := 3
Any Ship Constructed := -1
New Treaty War := 100
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := -20
New Treaty Subjugated (Sub) := 200
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := -20
New Treaty Protectorate (Dom) := -20
New Treaty Trade := -50
New Treaty Trade and Research := -70
New Treaty Military Alliance := -100
New Treaty Partnership := -125
Battle in System - Win := -10
Battle in System - Loss := 20
Battle in System - Stalemate := 10
Battle in Sector - Win := -10
Battle in Sector - Loss := 50
Battle in Sector - Stalemate := 20
Enemy Ship in System := 2
Enemy Ship in Sector := 5
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 150
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 1
Ship Constructed := -5
Facility Constructed := -1
Planet Plagued := 200
Natural Decrease := -10
Natural Decrease for Other Races := -10

Name := Stoic
Description := Populations react very slowly to all events and rarely get angry or jubiliant.
Max Positive Anger Change := 100
Max Negative Anger Change := -100
Homeworld Lost := 50
Any Planet Lost := 20
Any Planet Colonized := 0
Any Our Planet Captured := 20
Any Enemy Planet Captured := 0
Any Ship Lost := 1
Any Ship Constructed := 0
New Treaty War := 50
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 50
New Treaty Subjugated (Dom) := -10
New Treaty Protectorate (Dom) := -10
New Treaty Trade := -20
New Treaty Trade and Research := -30
New Treaty Military Alliance := -40
New Treaty Partnership := -50
Battle in System - Win := -5
Battle in System - Loss := 10
Battle in System - Stalemate := 0
Battle in Sector - Win := -5
Battle in Sector - Loss := 10
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := 0
Our Ship in System := 0
Enemy Troops on Planet := 50
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 0
Ship Constructed := 0
Facility Constructed := 0
Planet Plagued := 100
Natural Decrease := -50
Natural Decrease for Other Races := 20

Name := Berzerkers
Description := Populations love wars and fighting. They don't care much about their own casualties but their happiness may change very rapidly. Treaties make them very angry!
Max Positive Anger Change := 300
Max Negative Anger Change := -300
Homeworld Lost := 50
Any Planet Lost := 10
Any Planet Colonized := -1
Any Our Planet Captured := 5
Any Enemy Planet Captured := -50
Any Ship Lost := 1
Any Ship Constructed := -1
New Treaty War := -100
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 10
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := 25
New Treaty Trade and Research := 50
New Treaty Military Alliance := 100
New Treaty Partnership := 150
Battle in System - Win := -10
Battle in System - Loss := 5
Battle in System - Stalemate := -10
Battle in Sector - Win := -50
Battle in Sector - Loss := 5
Battle in Sector - Stalemate := -10
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := 0
Our Ship in System := 0
Enemy Troops on Planet := 50
Our Troops on Planet := -1
1M Population Killed := 0
Ship Lost in System := 0
Ship Constructed := -1
Facility Constructed := 0
Planet Plagued := 50
Natural Decrease := -5
Natural Decrease for Other Races := 20

Name := Collective
Description := Due to the collective consciousness the population is very little influenced by outside events and usually in an indifferent emotional state. However they are not emotionless.
Max Positive Anger Change := 50
Max Negative Anger Change := -50
Homeworld Lost := 50
Any Planet Lost := 5
Any Planet Colonized := -10
Any Our Planet Captured := 5
Any Enemy Planet Captured := -20
Any Ship Lost := 0
Any Ship Constructed := -1
New Treaty War := 0
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 0
New Treaty Protectorate (Sub) := 0
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := 0
New Treaty Trade and Research := 0
New Treaty Military Alliance := 0
New Treaty Partnership := 0
Battle in System - Win := -5
Battle in System - Loss := 2
Battle in System - Stalemate := 0
Battle in Sector - Win := -10
Battle in Sector - Loss := 4
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 0
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 1
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 0
Ship Constructed := -1
Facility Constructed := -1
Planet Plagued := 50
Natural Decrease := -30
Natural Decrease for Other Races := -10

Name := Multicultural
Description := Populations respond well to contacts with other races and they welcome them in their empire.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 50
Any Planet Colonized := -10
Any Our Planet Captured := 50
Any Enemy Planet Captured := -20
Any Ship Lost := 1
Any Ship Constructed := 0
New Treaty War := 100
New Treaty Non Intercourse := 50
New Treaty None := 0
New Treaty Non Aggression := -25
New Treaty Subjugated (Sub) := 200
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := -25
New Treaty Protectorate (Dom) := -25
New Treaty Trade := -25
New Treaty Trade and Research := -50
New Treaty Military Alliance := -75
New Treaty Partnership := -100
Battle in System - Win := -10
Battle in System - Loss := 10
Battle in System - Stalemate := 0
Battle in Sector - Win := -20
Battle in Sector - Loss := 20
Battle in Sector - Stalemate := 0
Enemy Ship in System := 0
Enemy Ship in Sector := 2
Our Ship in Sector := -2
Our Ship in System := -1
Enemy Troops on Planet := 200
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 1
Ship Constructed := -1
Facility Constructed := -1
Planet Plagued := 200
Natural Decrease := -10
Natural Decrease for Other Races := -10

Name := Choleric
Description := Populations are emotionally unstable. They are either happy or angry but seldom indifferent. They love to fight but hate to loose.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 5
Any Planet Colonized := -2
Any Our Planet Captured := 50
Any Enemy Planet Captured := -50
Any Ship Lost := 2
Any Ship Constructed := -1
New Treaty War := -50
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 100
New Treaty Protectorate (Sub) := 50
New Treaty Subjugated (Dom) := -25
New Treaty Protectorate (Dom) := -50
New Treaty Trade := -20
New Treaty Trade and Research := -40
New Treaty Military Alliance := -60
New Treaty Partnership := -80
Battle in System - Win := -20
Battle in System - Loss := 20
Battle in System - Stalemate := 0
Battle in Sector - Win := -50
Battle in Sector - Loss := 50
Battle in Sector - Stalemate := 20
Enemy Ship in System := 2
Enemy Ship in Sector := 5
Our Ship in Sector := -10
Our Ship in System := -5
Enemy Troops on Planet := 200
Our Troops on Planet := -1
1M Population Killed := 1
Ship Lost in System := 2
Ship Constructed := -5
Facility Constructed := -2
Planet Plagued := 200
Natural Decrease := 10
Natural Decrease for Other Races := 20

Just copy them and insert them at the end of your happiness.txt file.
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  #37  
Old January 17th, 2003, 01:02 PM
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Default Re: Happiness

Start Music...

Happiness, happiness
The greatest gift
That I possess
I thank the lord
That I possess
More than my share
Of happiness...

I thank yew, I thank yew...

End Music
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  #38  
Old January 17th, 2003, 01:11 PM
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Fyron Fyron is offline
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Default Re: Happiness

Q, why don't you upload them in a text file instead, so that the spaces will be preserved?
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  #39  
Old January 17th, 2003, 01:13 PM
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Default Re: Happiness

The EEEvil Version:

happEEEness,
happEEEness,
the acrid smell,
of burning flesh,

etc...
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  #40  
Old January 17th, 2003, 01:21 PM
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Default Re: Happiness

Dogscoff, true, I always thought Ken Dodd was a little bit satanic
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