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  #31  
Old August 9th, 2002, 12:13 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Pax:
What are the technical requirements ... ? I can't get this thing to run, at ALL, under Win95. Double-click and ... nothing. Not even an error message.

8P
I tested the game to day on a Pentium 120 with Win95 and it seemed to work OK ( at least as far as it will work with no SE4 on the HD)
If you have succesfully run the setup.exe program and it is the se4Modder.exe that seem to do nothing there is one possiblity I can think of. That is if the game is installed in the default directory and some of the .txt files are missing it can get stuck in a loop. If you hit Ctr-Alt-Del does the program show as running? If so this could be the problem. Hope this helps.
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  #32  
Old August 10th, 2002, 06:37 PM

Elowan Elowan is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

I like this tool very much!

However - there are 1 or 2 minor points:

1) - Master Computer. Damage resistance is shown to decrease from lvl1 - lvl3 (40-20). Shouldn't it be the other way 'round or as the others - the same for each lvl?

2)- Ion Engines. Movement bonus (none) is in red at the bottom of the list. The rest of the engine variants show the Movement bonus at the top of the list. For consistancy'e sake I think MB should be either at the top or bottom in all cases.

[ August 10, 2002, 17:39: Message edited by: Elowan ]
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  #33  
Old August 10th, 2002, 08:17 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Elowan:
I like this tool very much!

However - there are 1 or 2 minor points:

1) - Master Computer. Damage resistance is shown to decrease from lvl1 - lvl3 (40-20). Shouldn't it be the other way 'round or as the others - the same for each lvl?

2)- Ion Engines. Movement bonus (none) is in red at the bottom of the list. The rest of the engine variants show the Movement bonus at the top of the list. For consistancy'e sake I think MB should be either at the top or bottom in all cases.
Glad you like it. Both of those 2 points are really just based on the values in the components.txt file. That's just the way Master computers are. Beats me why. The same goes with the engines. The abilities are just listed in the order they are found in the file. The reason it is shown as red for the description is that the movment bonus for the Ion engine has no description in the components.txt file. The fact that it is shown red as opposed to just leaving it blank is really just some left over code from when the program was just a viewer and the desc was all you would see. I'll probably remove that from future Versions.
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  #34  
Old August 10th, 2002, 08:41 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

"That's just the way Master computers are. Beats me why."

Because the *size* goes down. The first one is 40kt, 40 damage resistance, and it goes down to 20/20.

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  #35  
Old August 10th, 2002, 08:46 PM

Elowan Elowan is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Phoenix-D:
"That's just the way Master computers are. Beats me why."

Because the *size* goes down. The first one is 40kt, 40 damage resistance, and it goes down to 20/20.

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  #36  
Old August 14th, 2002, 05:17 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

A little feature the utility could use... a selector to pick whether you want to use new sounds or classic sounds; also it doesn't play sounds that are in the mod directory...
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  #37  
Old August 15th, 2002, 03:20 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Ed Kolis:
A little feature the utility could use... a selector to pick whether you want to use new sounds or classic sounds; also it doesn't play sounds that are in the mod directory...
Huh? New and classic sounds?? The reason it does not read the sounds from the mod directory is because I though I'd read somewhere in this forum that the game did not read sounds from there?? If this is incorrect I will change it.
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  #38  
Old August 15th, 2002, 03:59 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Ed Kolis:
A little feature the utility could use... a selector to pick whether you want to use new sounds or classic sounds; also it doesn't play sounds that are in the mod directory...
There's a toggle in the game options that controls whether classic or new sounds are used. No need to go editing the components every time you want to use one set or the other.
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  #39  
Old August 15th, 2002, 04:27 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Baron Munchausen:
There's a toggle in the game options that controls whether classic or new sounds are used. No need to go editing the components every time you want to use one set or the other.
Ahh Cool. thus explaining the 'new' directory in the sounds directory.

OT - Does anyone remember the good old days when you could double click a .wav file and it would just play and whatever program played it would just go away or be invisible instead of bringing up a window demanding you register or poping an add in your face. (kind of like the play button in SE4 modder ) Any tips on helping me recapture these glory days would be appreciated.
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  #40  
Old August 15th, 2002, 05:46 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Yeah, I've stayed away from the latest Versions of both Windows Media Player and RealPlayer. They're both adware now. For now I'm happy with the 'old' WMP 6.4 and RealPlayer 8, but when formats get ahead of these relatively useful players' abilities I'm going to start migrating to the 'Open Source' replacement. It used to be called "FreeAmp" but they had some sort of trademark conflict and changed it to Zinf. Go to www.zinf.org and check it out. Not only does it do .MP3 and .WAV files, it also does the 'open' OGG VORBIS standard, which is unencumbered by patents and other commercial chains. It's not just a Linux program, either. Windows binaries are available. This is the wave of the future! And, most important for your request, NO ADS!

[ August 15, 2002, 04:47: Message edited by: Baron Munchausen ]
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