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  #31  
Old April 28th, 2003, 01:24 AM

JLS JLS is offline
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Default Re: Tech-Grid-Mod

Thanks
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

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  #32  
Old April 28th, 2003, 02:52 AM

tesco samoa tesco samoa is offline
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Default Re: Tech-Grid-Mod

JLS perhaps when it is complete you could design the basic ai files for the mod...
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  #33  
Old April 29th, 2003, 12:16 AM

tesco samoa tesco samoa is offline
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Default Re: Tech-Grid-Mod

try the file now... had an old common components file on the link
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  #34  
Old April 29th, 2003, 01:38 AM

JLS JLS is offline
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Default Re: Tech-Grid-Mod

Quote:
Originally posted by tesco samoa:
JLS perhaps when it is complete you could design the basic ai files for the mod...
I would like that opportunity, thanks.

I should be done with the remaining se4 races as well as porting Atrocities Star Trek Races to AIC in a few weeks.


[ April 28, 2003, 12:54: Message edited by: JLS ]
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  #35  
Old April 29th, 2003, 01:45 AM

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Default Re: Tech-Grid-Mod

Puke it is now located under the arrrrgghhh

hmm maybe not

http://forum.shrapnelgames.com/newup...1051536077.txt

[ April 29, 2003, 00:52: Message edited by: tesco samoa ]
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  #36  
Old May 1st, 2003, 06:13 AM
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Default Re: Tech-Grid-Mod

Typoes:

Resource Converters:
Generates 300 Phasaed Shields per turn

The abiltiy desc. of Massive Planetary Shield Generator IV & V list the wrong shield values.

Climate Control Facility ability descriptions are wrong.

-=-

Also, you should move Atmospheric Modification Plants to the end, so that they are not in the middle of the value improvement plants. More of a stylistic comment than a typo.

[ May 01, 2003, 05:16: Message edited by: Imperator Fyron ]
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  #37  
Old May 1st, 2003, 06:16 PM

tesco samoa tesco samoa is offline
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Default Re: Tech-Grid-Mod

thank you... i will correct those
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  #38  
Old May 15th, 2003, 06:03 AM

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Default Re: Tech-Grid-Mod

Common Componenets are almost complete.... Guess I will be missing the 3weeks

Fyron is going to be upset

Anyways...

I will get that up this weekend I hope.

This file will not include weapons.

That will be the next part of the common components.
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  #39  
Old May 15th, 2003, 06:16 AM

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Default Re: Tech-Grid-Mod

Any other feedback on the Facilities ??????

Please send it this way....
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  #40  
Old May 15th, 2003, 06:30 AM

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Default Re: Tech-Grid-Mod

Sorry if this is ground you've already covered, but with regards to facilities, would it be possible to, say, make the monolith facilities "upgraded" Versions of the regular mining facilities? Additionally, the same effect with the Temporal Shipyard from normal shipyards would be very nice. As of right now, it's highly annoying and time-consuming to make use of either of those facilites, making them virtually worthless (especially Monolith facilities).
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