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April 2nd, 2002, 04:57 AM
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Re: Proportions Version 2.0 available
Every time I play this wonderful mod, I run into a situation where I get an "Integer overflow" message. Anyone have any ideas on this. I do like to play on large maps....
I do have a saved game where I can get it to happen everytime in one move....
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April 2nd, 2002, 05:02 AM
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Re: Proportions Version 2.0 available
quote: Originally posted by oleg:
Well, population growth is a difference between birth rate and mortality. When people settle a new world, it is mostly young, healthy people with all normal human instincts. Not surprisingly, population jumps in first years.
Yes, although I don't think the SE4 pop levels can be taken literally, and make sense under a critical eye. I think it only makes sense as an abstract measure of effective working population, including their equipment and the level of infrastructure and other development on the planet.
That is, even 400 years from now, I don't expect one million effective, educated citizens to become two million effective, educated citizens, in one year. That would require some amazing technology to accelerate fertilization, growth and learning (and automatic cultural brainwashing). Genetic Abuse Tech Level 12 and Cybernetic Societal Abuse Tech Level 12?
The way I see it, it's just that if you dump a bunch of colonists on an undeveloped planet, they have an immense project ahead of them to develop even enough shelter, farms and industry to keep themselves alive. The initial pop growth I see as this initial work, rather than a hyperactive breeding frenzy. If everyone got pregnant with twins immediately after landing, it would be a disaster and not a great triumph for a colony.
PvK
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April 2nd, 2002, 05:04 AM
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Re: Proportions Version 2.0 available
quote: Originally posted by RabidFan:
Every time I play this wonderful mod, I run into a situation where I get an "Integer overflow" message. Anyone have any ideas on this. I do like to play on large maps....
I do have a saved game where I can get it to happen everytime in one move....
Please send me the saved game. I think it may be from the AI building a scad of units, and this error may have been fixed in Gold 1.65.
PvK
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April 2nd, 2002, 08:58 AM
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Re: Proportions Version 2.0 available
Simply remarkable Mod PvK. one of the finest I've played.
I am having a little problem with 2.0 at the moment however. Maybe I've run into a bug...
In any event, it's with the ECM component. No matter how high I research combat support, the availible ECM component remains at level "1a". I mean, it keeps telling me after I've researched to a new level that ECM II etc. is availible, but when I go to upgrade or add the component, it's perpetually "1a"...?
- Cornelius Scarecrow esq.
__________________
Jikan wa mo nai...
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April 2nd, 2002, 09:07 AM
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Re: Proportions Version 2.0 available
Sounds like a family component/placement problem in the data file.
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April 2nd, 2002, 09:08 AM
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Re: Proportions Version 2.0 available
quote: Originally posted by Cornelius Scarecrow:
Simply remarkable Mod PvK. one of the finest I've played.
Thanks!
quote:
I am having a little problem with 2.0 at the moment however. Maybe I've run into a bug...
In any event, it's with the ECM component. No matter how high I research combat support, the availible ECM component remains at level "1a". I mean, it keeps telling me after I've researched to a new level that ECM II etc. is availible, but when I go to upgrade or add the component, it's perpetually "1a"...?
- Cornelius Scarecrow esq.
Yes, I originally had it so that various types of electronic warfare (EW) components would appear with "show only latest", but a player noticed that this had the unacceptable side-effect of making their effects stackable. So, I had to remove that luxury. Now, in order to see all the variants of EW components available, the player must un-check the "show latest only" button.
As with several aspects of Proportions, there is an unclear choice presented between different components to deploy. In a sense, the Ia is better than the mark II in that it is smaller and cheaper. From another perspective, the II is better because it has the greatest effect.
PvK
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April 2nd, 2002, 09:43 AM
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Re: Proportions Version 2.0 available
quote: Originally posted by RabidFan:
Every time I play this wonderful mod, I run into a situation where I get an "Integer overflow" message. Anyone have any ideas on this. I do like to play on large maps....
I do have a saved game where I can get it to happen everytime in one move....
Ok, I tested this and the cause was the massive hit points of all the defenders of the enemy homeworld you were trying to attack. This crashes Gold 1.60 with the "integer overflow" error, but not Gold 1.66 (the current beta Version for the imminent first patch).
HERE is a patch for the components file that makes infantry weaker but should reduce the chance of integer overflows until the first Gold patch removes the problem.
PvK
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April 2nd, 2002, 06:28 PM
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Re: Proportions Version 2.0 available
quote: Originally posted by PvK:
snip..., but not Gold 1.66 (the current beta Version for the imminent first patch).
PvK
How imminent? C'mon Richard throw us a bone. At least a listing of the fixes from 1.60 to 1.66.
Elmo
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April 2nd, 2002, 07:07 PM
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Re: Proportions Version 2.0 available
As soon as the testers stop finding quick/important things to fix. I think someone already posted the items 1.61-1.64, didn't they?
PvK
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April 2nd, 2002, 08:21 PM
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Re: Proportions Version 2.0 available
quote: Originally posted by PvK:
As soon as the testers stop finding quick/important things to fix. I think someone already posted the items 1.61-1.64, didn't they?
PvK
I did a search on 1.61 and only this thread comes up in the Last 30 days.
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