Quote:
Originally Posted by Soyweiser
I get what you are trying to say. But your math is simply wrong.
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You obviously don't get what I'm saying. Ok really simple now:
I'll give an example. You have a 10 provinces. each one of them produces 100 gold. Then you get a barbarian attack(reducing the population of 1 province by 10% for each turn it stays there).
It takes you 2 turns to deal with an invasion. So that is 20% less population from one of your provinces. Now you have 9 provinces producing 100 gold and 1 producing 80. ok?
That process happens every 5 turns. so by turn 10 one more province would have 80 gold income rather than 100. So that is 20% loss of the income of ONE PROVINCE every 5 turns. By turn 80 of the game time, because of the barbarian attacks happening every 5 turns that would make you have a 320% loss of the income of ONE PROVINCE = 320 gold less. (obviously not accurate but for the purpouse of giving you example) So your income by turn 80 having 10 provinces that initailly produced 1000 gold would be 680. So we are at turn 80 and your income has dropped by 320% of the income of ONE PROVINCE. That is an overall income drop of about 30%(not accurate).
Now about the case where you convert those misfortune scales into 4 more provinces. I
if you get 4 more provinces producing 100 gold(generic province lets say) that would mean that you'd be getting 1400 gold.
After the first barbarian attack(as with the example above) you would be getting 1380 gold. After 80 turns of barbarian attacks you'd be getting 1080 gold. So overall if you manage to convert those 80 points of design scales into 4 more provinces you'd overall be getting more gold than with taking misfortune even at turn 80.(and then you can convert that gold you have gotten into much more)