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November 14th, 2011, 01:48 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Yes, so post the link for the newer version. Mine are Edi's Fix and the original.
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November 14th, 2011, 02:47 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
You just need the original map. Starting point are managed by the server.
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November 14th, 2011, 02:57 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Roger that.
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November 14th, 2011, 03:04 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
The game will start as soon as we get Bgifu's pretender.
So in advance good luck & have fun gentlemen !
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The Following User Says Thank You to Bullock For This Useful Post:
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November 14th, 2011, 03:17 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Thanks for the well-wishes. And yeah, good luck and have fun everyone.
So the 'everything is allowed' diplo means we should feel free to break treaties willy-nilly and that they are worth only as much as we feel the other won't backstab us?
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November 14th, 2011, 04:05 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
It means they won't be any sanction for politic matters
However any betrayed dude can render the thing public...
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November 14th, 2011, 04:24 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game.
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November 14th, 2011, 07:14 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?
If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;->
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November 14th, 2011, 08:02 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - Send pretenders in !
I was wondering also. But well just get the mod its worth it.
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November 15th, 2011, 09:32 AM
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Sergeant
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Join Date: Nov 2007
Posts: 222
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
And so it begins! Good luck all. Hopefully I don't take too long each turn. Damnable working hours of 0500 to 1730. (0400 today. Curse you PT test!)
inb4 barbarian invasion on someones capital on turn 2.
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