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September 17th, 2010, 02:26 AM
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Private
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Join Date: Sep 2010
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Re: First Blood - Newbie game - Design pretenders
sadly i think it means just that. and also not 75 on magic sites. sad times.
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September 17th, 2010, 05:57 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: First Blood - Newbie game - Design pretenders
Ok, First Blood players the game is ready for pretenders!
Avari, iRFNA and Hylobius I have you all signed up for the new Trinity game I just posted. Hylobius, please let me know what nation you'd like.
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September 17th, 2010, 06:02 PM
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Major General
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Join Date: Mar 2007
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Re: First Blood - Newbie game - Design pretenders
Quote:
Originally Posted by iRFNA
Just wondering, when you say "all other settings default", does that mean no renaming commanders?
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Renaming is allowed. No reason to torture nations with diverse randoms.
Quote:
Originally Posted by TaoCuathon
...and also not 75 on magic sites. sad times.
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However, default settings definitely don't include sites on 75.
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September 18th, 2010, 01:15 PM
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Corporal
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Join Date: Sep 2010
Posts: 53
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Re: First Blood - Newbie game - Send pretenders!
Do we automatically start after everyone sent in their Pretenders? (2 more!)
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September 18th, 2010, 01:31 PM
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Private
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Join Date: May 2004
Location: Paris, France
Posts: 39
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Re: First Blood - Newbie game - Send pretenders!
Quick hosted ?
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i hate the taste of this coffee
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September 18th, 2010, 01:46 PM
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Major General
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Join Date: Mar 2007
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Re: First Blood - Newbie game - Send pretenders!
Yes, the game will start automatically when all pretenders are in.
And the game is on quickhost, so early in the game (when turns only take a few minutes) it's worth checking each turn and, if you are the last person, wait a few minutes for the game to host and then immediately work on your next turn. It really helps keep the game moving.
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September 19th, 2010, 04:27 AM
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Private
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Join Date: May 2004
Location: Paris, France
Posts: 39
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Re: First Blood - Newbie game - Send pretenders!
Sorry for my english and i know, it's not an advantage in diplomacy
I think, It's time to be fair and announce that i take the Baalz' pledge !
Other points :
I think there's a strong probability to be smashed before the date, but i'll not be available from 28 Oct to 2 Nov
In my first MP a player has used the forum to communicate to all the caracteristics of a pretender, i think we shouln't do that, just because it could be interpretated too much aggressive, using PM for intelligence is better
The wise use of this thread for game purpose is a key to keep good relations
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i hate the taste of this coffee
Last edited by cwkjc; September 19th, 2010 at 04:37 AM..
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The Following User Says Thank You to cwkjc For This Useful Post:
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September 19th, 2010, 05:05 AM
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Corporal
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Join Date: Sep 2010
Posts: 70
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Re: First Blood - Newbie game - Send pretenders!
Thanks for bringing that link to my attention, I'll sign that. There are few more annoying things in an online multiplayer game than people dropping out prematurely.
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September 19th, 2010, 05:23 AM
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Join Date: Sep 2010
Location: Denmark
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Re: First Blood - Newbie game - Send pretenders!
Sounds like good sound guidelines to play by.
I'm in
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September 19th, 2010, 06:11 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: First Blood - Newbie game - Send pretenders!
Quote:
Originally Posted by cwkjc
Sorry for my english and i know, it's not an advantage in diplomacy
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No need to apologize, we have players from around the world. And, your English is better than my ability in a second language.
Quote:
Originally Posted by cwkjc
I think there's a strong probability to be smashed before the date, but i'll not be available from 28 Oct to 2 Nov
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Thanks for the warning. At that point we should be well into the game and can maybe put the game on hold (I find it's most important to avoid delays early on when turns only take a few minutes to complete).
Quote:
Originally Posted by cwkjc
In my first MP a player has used the forum to communicate to all the caracteristics of a pretender, i think we shouln't do that, just because it could be interpretated too much aggressive, using PM for intelligence is better
The wise use of this thread for game purpose is a key to keep good relations
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Hmm, so I guess two players were at war and one of them said "here's all the info on nation x's pretender if anyone wants to attack him"? While I don't think this violates Dominions etiquette, I do want this to be a friendly game and I can see your point about how that it would come across as aggressive. It might be better to just say that you can provide intelligence to anyone willing to help in the attack on nation x.
As far as abandoning games goes, there's no requirement to sign a pledge but of course I agree with the idea of following through on games you sign up for. If you get off to a bad start or suffer heavy losses in battle or just aren't enjoying a particular game, I encourage you to stick with it and try your best. There's a decent chance you'll learn something new, and even if you don't you are making the game a better experience for the other players. If they do the same when the shoe is on the other foot and you are doing well while they are struggling, MP just becomes a better experience all around.
If you decide that you just don't like Dominions, or at least Dominions MP, in general and want to stop playing then things become more difficult. In this case it's understandable you'd want out but it would be nice if you could have the courtesy to line up a sub instead of just disappearing. BTW, this is another reason not to start too many games early on - if you decide you don't like Dominions MP all of a sudden many games are facing the need to replace a player instead of one or two.
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