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  #31  
Old September 17th, 2010, 02:26 AM

TaoCuathon TaoCuathon is offline
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Default Re: First Blood - Newbie game - Design pretenders

sadly i think it means just that. and also not 75 on magic sites. sad times.
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  #32  
Old September 17th, 2010, 05:57 PM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Design pretenders

Ok, First Blood players the game is ready for pretenders!

Avari, iRFNA and Hylobius I have you all signed up for the new Trinity game I just posted. Hylobius, please let me know what nation you'd like.
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  #33  
Old September 17th, 2010, 06:02 PM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Design pretenders

Quote:
Originally Posted by iRFNA View Post
Just wondering, when you say "all other settings default", does that mean no renaming commanders?
Renaming is allowed. No reason to torture nations with diverse randoms.

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...and also not 75 on magic sites. sad times.
However, default settings definitely don't include sites on 75.
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  #34  
Old September 18th, 2010, 01:15 PM

rotarr rotarr is offline
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Default Re: First Blood - Newbie game - Send pretenders!

Do we automatically start after everyone sent in their Pretenders? (2 more!)
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  #35  
Old September 18th, 2010, 01:31 PM
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Default Re: First Blood - Newbie game - Send pretenders!

Quick hosted ?
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  #36  
Old September 18th, 2010, 01:46 PM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Send pretenders!

Yes, the game will start automatically when all pretenders are in.

And the game is on quickhost, so early in the game (when turns only take a few minutes) it's worth checking each turn and, if you are the last person, wait a few minutes for the game to host and then immediately work on your next turn. It really helps keep the game moving.
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  #37  
Old September 19th, 2010, 04:27 AM
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Default Re: First Blood - Newbie game - Send pretenders!

Sorry for my english and i know, it's not an advantage in diplomacy

I think, It's time to be fair and announce that i take the Baalz' pledge !

Other points :

I think there's a strong probability to be smashed before the date, but i'll not be available from 28 Oct to 2 Nov

In my first MP a player has used the forum to communicate to all the caracteristics of a pretender, i think we shouln't do that, just because it could be interpretated too much aggressive, using PM for intelligence is better

The wise use of this thread for game purpose is a key to keep good relations
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  #38  
Old September 19th, 2010, 05:05 AM
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Default Re: First Blood - Newbie game - Send pretenders!

Thanks for bringing that link to my attention, I'll sign that. There are few more annoying things in an online multiplayer game than people dropping out prematurely.
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  #39  
Old September 19th, 2010, 05:23 AM

MartinTrouman MartinTrouman is offline
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Default Re: First Blood - Newbie game - Send pretenders!

Sounds like good sound guidelines to play by.

I'm in
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  #40  
Old September 19th, 2010, 06:11 AM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Send pretenders!

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Originally Posted by cwkjc View Post
Sorry for my english and i know, it's not an advantage in diplomacy
No need to apologize, we have players from around the world. And, your English is better than my ability in a second language.

Quote:
Originally Posted by cwkjc View Post
I think there's a strong probability to be smashed before the date, but i'll not be available from 28 Oct to 2 Nov
Thanks for the warning. At that point we should be well into the game and can maybe put the game on hold (I find it's most important to avoid delays early on when turns only take a few minutes to complete).

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Originally Posted by cwkjc View Post
In my first MP a player has used the forum to communicate to all the caracteristics of a pretender, i think we shouln't do that, just because it could be interpretated too much aggressive, using PM for intelligence is better

The wise use of this thread for game purpose is a key to keep good relations
Hmm, so I guess two players were at war and one of them said "here's all the info on nation x's pretender if anyone wants to attack him"? While I don't think this violates Dominions etiquette, I do want this to be a friendly game and I can see your point about how that it would come across as aggressive. It might be better to just say that you can provide intelligence to anyone willing to help in the attack on nation x.


As far as abandoning games goes, there's no requirement to sign a pledge but of course I agree with the idea of following through on games you sign up for. If you get off to a bad start or suffer heavy losses in battle or just aren't enjoying a particular game, I encourage you to stick with it and try your best. There's a decent chance you'll learn something new, and even if you don't you are making the game a better experience for the other players. If they do the same when the shoe is on the other foot and you are doing well while they are struggling, MP just becomes a better experience all around.

If you decide that you just don't like Dominions, or at least Dominions MP, in general and want to stop playing then things become more difficult. In this case it's understandable you'd want out but it would be nice if you could have the courtesy to line up a sub instead of just disappearing. BTW, this is another reason not to start too many games early on - if you decide you don't like Dominions MP all of a sudden many games are facing the need to replace a player instead of one or two.
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