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  #31  
Old May 4th, 2010, 03:54 PM
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Default Re: Recovering from raids

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Originally Posted by thejeff View Post
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
I hope they enjoy their stay in kokytos.
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  #32  
Old May 4th, 2010, 03:59 PM

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Default Re: Recovering from raids

Which is a potential counter for that and works well for the blood hunters, but not so well for raiders or against other attacks.
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  #33  
Old May 5th, 2010, 07:07 AM
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Default Re: Recovering from raids

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Originally Posted by Soyweiser View Post
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Originally Posted by thejeff View Post
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
I hope they enjoy their stay in kokytos.
Not that it will work against 3 Magic-duelers teleporting in...
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  #34  
Old May 5th, 2010, 07:25 AM
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Default Re: Recovering from raids

Why not? First defensive round, spells go off. Bye bye.
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  #35  
Old May 7th, 2010, 10:27 AM
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Default Re: Recovering from raids

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Originally Posted by Soyweiser View Post
Why not? First defensive round, spells go off. Bye bye.
Distance. And, unless you bring 3+ Kokitos-senders, you send one off, others kill you with Duel.
And in Kokitos these guys/gals are quite often scripted to cast Returning as a second/third spell. Learned this the hard way...
Of course, this is among the counter-counters which could be countered themselves. But teleporting Gygjas should take in account this risk...
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  #36  
Old May 7th, 2010, 10:53 AM

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Default Re: Recovering from raids

I am amused by the level of counters and counter-counters that will be employed to kill or protect a single Skratti thug.
I mean, obviously you're going to back up every thug with teleporting Astral mages to block Mind Hunt and multiple (teleporting? If not how do they get there on demand?) Blood mages with enough slaves to send any anti-SC thugs to kokytos.
I thought the point was to make thugs cheap and disposable.

Sure, Blood-hunting provinces may be worth protecting and they'll have Skratti available for Claws anyway, but the original context here was using Skratti for anti-raiding duty. Now we're talking 1000gp in mages + ?? gems to stop raiding parties. Spread out like that and you're already losing.
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  #37  
Old May 7th, 2010, 11:08 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Recovering from raids

well, you're actually using the Skrattis to blood hunt, so they're not just there doing nothing... all you need is some anti thug items in your lab to deploy when needed... and the teleporting Gygjas is only if you're constantly mind hunted, which won't happen very often and most nations can't do it in the first place...
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  #38  
Old May 7th, 2010, 11:50 AM

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Default Re: Recovering from raids

Wait, are you using Skratti to blood hunt all your provinces? Doesn't that do a number on your income?

And if you've got Skratti in every province hunting and ready to counter raids, there's no need or point in teleporting Gygjas in, just have them there blood hunting too. Teleporting in to block Mind hunts only makes sense when you're talking about sending Skratti out as raiders/counter raiders.
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  #39  
Old May 9th, 2010, 05:45 PM
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Default Re: Recovering from raids

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Originally Posted by thejeff View Post
I thought the point was to make thugs cheap and disposable.
Yeah! Actually, I offered some counter-counter just in case someone will actually bring his costly and well-equipped Gygjas out into the open to protect thugs. Then hunting such Gygjas will make a perfect sense.
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