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May 4th, 2010, 03:54 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Recovering from raids
Quote:
Originally Posted by thejeff
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
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I hope they enjoy their stay in kokytos.
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May 4th, 2010, 03:59 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Recovering from raids
Which is a potential counter for that and works well for the blood hunters, but not so well for raiders or against other attacks.
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May 5th, 2010, 07:07 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Recovering from raids
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by thejeff
And back on the issue at hand, teleporting S mages in to counter potential Mind Hunts works until your enemy realizes that's what you're doing and teleports/flies in anti-SC thugs to take out the original target and anti-mindhunters.
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I hope they enjoy their stay in kokytos.
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Not that it will work against 3 Magic-duelers teleporting in...
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May 5th, 2010, 07:25 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Recovering from raids
Why not? First defensive round, spells go off. Bye bye.
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May 7th, 2010, 10:27 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Recovering from raids
Quote:
Originally Posted by Soyweiser
Why not? First defensive round, spells go off. Bye bye.
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Distance. And, unless you bring 3+ Kokitos-senders, you send one off, others kill you with Duel.
And in Kokitos these guys/gals are quite often scripted to cast Returning as a second/third spell. Learned this the hard way...
Of course, this is among the counter-counters which could be countered themselves. But teleporting Gygjas should take in account this risk...
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May 7th, 2010, 10:53 AM
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General
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Join Date: Apr 2005
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Re: Recovering from raids
I am amused by the level of counters and counter-counters that will be employed to kill or protect a single Skratti thug.
I mean, obviously you're going to back up every thug with teleporting Astral mages to block Mind Hunt and multiple (teleporting? If not how do they get there on demand?) Blood mages with enough slaves to send any anti-SC thugs to kokytos.
I thought the point was to make thugs cheap and disposable.
Sure, Blood-hunting provinces may be worth protecting and they'll have Skratti available for Claws anyway, but the original context here was using Skratti for anti-raiding duty. Now we're talking 1000gp in mages + ?? gems to stop raiding parties. Spread out like that and you're already losing.
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May 7th, 2010, 11:08 AM
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First Lieutenant
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Join Date: Jan 2010
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Re: Recovering from raids
well, you're actually using the Skrattis to blood hunt, so they're not just there doing nothing... all you need is some anti thug items in your lab to deploy when needed... and the teleporting Gygjas is only if you're constantly mind hunted, which won't happen very often and most nations can't do it in the first place...
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May 7th, 2010, 11:50 AM
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General
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Join Date: Apr 2005
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Re: Recovering from raids
Wait, are you using Skratti to blood hunt all your provinces? Doesn't that do a number on your income?
And if you've got Skratti in every province hunting and ready to counter raids, there's no need or point in teleporting Gygjas in, just have them there blood hunting too. Teleporting in to block Mind hunts only makes sense when you're talking about sending Skratti out as raiders/counter raiders.
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May 9th, 2010, 05:45 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Recovering from raids
Quote:
Originally Posted by thejeff
I thought the point was to make thugs cheap and disposable.
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Yeah! Actually, I offered some counter-counter just in case someone will actually bring his costly and well-equipped Gygjas out into the open to protect thugs. Then hunting such Gygjas will make a perfect sense.
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