Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Diplomacy ethics - Page 4 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old February 1st, 2010, 03:29 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Diplomacy ethics

Carebear is a pretty derogative term for people who have a different understanding of diplomacy.

Shall people who think diplomacy means anything goes be known as Nazis?

/godwin's law
Reply With Quote
The Following 2 Users Say Thank You to Sombre For This Useful Post:
  #32  
Old February 1st, 2010, 03:41 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Diplomacy ethics

Quote:
Originally Posted by Sombre View Post
Carebear is a pretty derogative term for people who have a different understanding of diplomacy.

Shall people who think diplomacy means anything goes be known as Nazis?

/godwin's law
Well played, sir.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #33  
Old February 1st, 2010, 04:38 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Diplomacy ethics

Doesn't Machiavellian already have a poor enough reputation to be considered derogatory in many circles? Why do we need to go straight to the bottom?
Reply With Quote
  #34  
Old February 1st, 2010, 05:43 PM

Maerlande Maerlande is offline
BANNED USER
 
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
Maerlande is on a distinguished road
Default Re: Diplomacy ethics

Foodstamp: That IRC comment is offensive. And I don't even know what you are talking about? How could IRC possibly cause this community to fail? I've been on IRC a few months and it's a lot of fun and a great way to make friends and learn about Dominions.

It's probably safe to say that less than 10% of the players here on these boards spend any time on IRC and it's only about 25 of us regulars. The interesting thing is it's heavily weighted to the hall of fame. Perhaps because you learn about the game 10 times faster there.

We joke about it because the IRC folks get slammed on these forums frequently. It's not like folks on IRC all agree or some kind of strange conspiracy. We argue everyday about everything.
Reply With Quote
  #35  
Old February 1st, 2010, 05:49 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Diplomacy ethics

Quote:
Originally Posted by Sombre View Post
Shall people who think diplomacy means anything goes be known as Nazis?
The word "gunboaters" is already there for people who think diplomacy mean nothing. And for people who do diplomacy when it suits them but canruthlessly take advantage of situations are called "machiavellians".

"Nazis" are reserved for people who are anal about following the rules to the letter even when they have no point or purpose (like the famous "White sets up first! Don't touch your pieces yet, you set up second according to the rules!" in chess, as if it made any difference who sets up first).
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #36  
Old February 1st, 2010, 06:43 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Diplomacy ethics

Quote:
Originally Posted by Maerlande View Post
We argue everyday about everything.
That's BS.

Jarkko: I was just fulfilling godwin's law.
Reply With Quote
  #37  
Old February 1st, 2010, 07:57 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Diplomacy ethics

Quote:
Originally Posted by Maerlande View Post
Foodstamp: That IRC comment is offensive. And I don't even know what you are talking about? How could IRC possibly cause this community to fail? I've been on IRC a few months and it's a lot of fun and a great way to make friends and learn about Dominions.

It's probably safe to say that less than 10% of the players here on these boards spend any time on IRC and it's only about 25 of us regulars. The interesting thing is it's heavily weighted to the hall of fame. Perhaps because you learn about the game 10 times faster there.

We joke about it because the IRC folks get slammed on these forums frequently. It's not like folks on IRC all agree or some kind of strange conspiracy. We argue everyday about everything.
Lighten up. I was kidding. The use of "totally" should have been an indicator.

I swear, oversensitive CareBears.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #38  
Old February 1st, 2010, 11:28 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: Diplomacy ethics

I was unaware that "care bear" referred to anything outside of Diplomacy. That is where I learned and used the term. It was not necessarily derogatory, it was used to describe a method of play. I have never played a MMO and hope to keep it that way.

My point is that there is a time and place to keep your word, and a time not to. 99% of the time, you keep your word, or do not commit to anything. The other 1%, if it suited you, you broke it.

In Diplomacy, it you never, ever, ever, left your backside open. Here, if you do so, and someone moves in, they are called every name in the book. In Diplomacy, it was good play. You maximized your return for a minimum of time and effort.

Now, there was an opportunity cost to doing so. If you gained a reputation for not keeping your word, it was much hard to work out deals. In a game where everyone started with the same strength, that meant that you would have to give more than you received which put you in a worse position vis a vis the other players. The player I feared the most in Diplomacy was not the player who did not keep his word, it was the player that DID EXACTLY WHAT HE SAID.

To me, it is simple, you negotiate with the other player, if he stabs you, you make sure he does not win. You take him down with you. It is a valid tactic and makes sure that he does not reap a reward for his actions.

Someone who stabbed me and made a game changing play was respected. Sure, I hated the fact I got stabbed, but it led to him winning the game. Good for him, I should have made sure I was not a viable stabbing target. I think that is where people get upset is they do not like to think they did anything wrong. They want to point the finger at the player who stabbed and say he was not ethical, lied, whatever. For my line of work, the most important thing is your word. You never over-promise, you over-deliver. If I am on time, it means nothing to the customer. If I am a day late, I am garbage.

The flip side...

I have an NAP with country X, if I give three turns notice of cancelling the NAP, guess what happens... All of a sudden, I have a militarized border. If I just invaded, I get all these provinces for free! The reason why many people get upset when they are stabbed, is that they are putting all their eggs in another basket, and when they do not invest in any scouting activity to see what is going on somewhere else, in a presumably quiet sector, they get blindsided. In Diplomacy, if you saw someone massing on your border, you were talking to him constantly to find out his intentions. If you did not get an answer you liked, you took precautions against his potential moves.

The one game played with enforced diplomacy was not a fun experience. Had NAPs with several players, and then they all let them expire or gave the requisite notice and went after me. I tried several times to make deals and negotiate with them, all to no avail. A couple of them said that they could not call off the dogs on me because they had other NAPs, which were unbreakable, and had to keep expanding to keep up with X. To me, that is a bunch of hooey... But, by the rules of the game, they were correct.
Reply With Quote
  #39  
Old February 2nd, 2010, 12:04 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Diplomacy ethics

If the MMO usage of Carebear is derived from Diplomacy I think that is really cool. In an MMO it is someone who avoids player versus player by sticking to the safe zones or forming large alliances that completely eliminates the risk of losing in pvp. The latter is the extreme and is also called "zerging" (Starcraft reference).
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #40  
Old February 2nd, 2010, 12:17 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Diplomacy ethics

Regarding reputation carrying over games.

Personally I consider people who backstab when the opportunity arises to be clever and will surely be more careful of them in the following games. Those who honor agreements even to their death every single time I consider a gullible idiots that are mostly assets when they're allied with me, as then I can either have them fight with me or fight them when I feel like doing that.

That's really it. I do have diplomacy with people who I know backstab, the thing just is that you need to be in regular contact and watch them closely for when the tables change and it isn't profitable for them to have agreements with you anymore. Having specific hatred against a specifid player since you lost the last game is just ridiculosuly childish, and gladly the people I regularily play with don't do that.

Machiavellian diplomacy feels more real and is far more intriguing, but that's just my five euro cents.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.