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June 18th, 2009, 04:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Well I still haven't finished my sodding thesis, but I'm pretty close, so hopefully I will be done before the game gets intense. So... yes please, sign me up!
I think I would like to play Tir na n'Og. I've not played them before and they look to have some reasonable diversity for CPCS goodness.
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June 18th, 2009, 04:06 PM
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Corporal
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Join Date: Aug 2008
Posts: 121
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Hello,
I would like to sign in for this game I hope there is still room for me.
I will tell the nation I would like to play a little later
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June 18th, 2009, 05:27 PM
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Corporal
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Join Date: Aug 2008
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
I am feeling a little suicidal and would like to play Oceania
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June 18th, 2009, 08:21 PM
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BANNED USER
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Join Date: May 2004
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Interesting. The CPCS module has some spells which very nicely aid agatha.
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June 19th, 2009, 02:01 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Quote:
Originally Posted by chrispedersen
Interesting. The CPCS module has some spells which very nicely aid agatha.
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I'm guessing that you mean the "Grip of the Marshlands" spell? Should be useful when combined with your low attack troops. I haven't tested if the claymen you summon in the battlefield by the "Animate Clay" spell get the dominion bonus or not.
Quote:
Originally Posted by llamabeast
Well I still haven't finished my sodding thesis, but I'm pretty close, so hopefully I will be done before the game gets intense. So... yes please, sign me up!
I think I would like to play Tir na n'Og. I've not played them before and they look to have some reasonable diversity for CPCS goodness.
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Yeah, Tuatha Sorceresses seem like ideal candidates for Winds of [Season] spam. You also seem to have good access for several niche evocations (Shocking Pour, Spore Spread). Also "Grip of the Marshlands" has nice synergy with poison spamming + quaqmire because sliming also halves AP.
But I'm giving away all of your tricks here! Whoopsie, I'll just say what I came to say in the first place.
If you notice any bugs or typoes in the CPCS/Holy War mods, would you please report them to the mod thread (see signature in this post). Also, if you think some spell/unit/magic site is too strong or weak, please voice your opinion so that something can be done about it.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 19th, 2009, 02:56 AM
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BANNED USER
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Join Date: May 2004
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Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
I'm surprised that no one has taken tien chi or arcosephale. both of them benefit hugely from the cpcs spells.
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June 19th, 2009, 03:45 AM
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Corporal
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Join Date: Jan 2009
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Allright, changes noted As Kietsensei wants to play Oceania, we just need 2 more players:1 land nations,and 1 sea, then we can begin the pretender uploading.
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June 19th, 2009, 03:46 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
I thought that as well. But I didn't want to play them!
Incidentally it seems that the researchable holy spells don't show up in the research lists, but do still work. Everyone, make sure you've read the first post of the Holy War thread so you know what you might want to research for your priests.
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June 19th, 2009, 03:57 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Actually I am not familiar with the mods; which nations would significantly change? Those with strong priests and multipath mages I assume?
I'm already playing EA TC in one game, would my gameplay change significantly with CPCS and Holy war?
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June 19th, 2009, 04:02 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Quote:
Originally Posted by llamabeast
Incidentally it seems that the researchable holy spells don't show up in the research lists, but do still work. Everyone, make sure you've read the first post of the Holy War thread so you know what you might want to research for your priests.
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Actually, they show up for me, they are always listed as last in their school level. This is kinda stupid question to ask, but are you sure that you have the latest patch? Holy spells didn't show up in the research screen in the previous versions.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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