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  #31  
Old May 16th, 2009, 08:48 AM

Scarlioni Scarlioni is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Hesitent to suggest a nation since we have 11 suggestions and only nine spots.

If a suggestion is needed then I'll propose Cealum.
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  #32  
Old May 16th, 2009, 09:21 AM
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Burnsaber Burnsaber is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Quote:
Originally Posted by Gregstrom View Post
I'm also tempted to concatenate the mods with llamabeasts app - I think it's perl, though, and I have no familiarity with perl nor AFAIK any way to run it.
I'd recommend it. I was mostly testing if the mods hit over the spell limit. There are some unit clashes, mostly with Mytheology and Holy War.

Perhaps some IrC guys could give you a hand in running the perl script?

I also found a small bug in the Holy War. I'll upload a new version today evening.
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  #33  
Old May 16th, 2009, 09:23 AM

Zeldor Zeldor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Gregstrom:

I guess it will be fairly easy to use it. I may try to run it later, when I have time. I hope to sit and maybe release first version of Enhanced Gameplay Mod on Monday [as I won't wait for Zlefin's F/W mod or llamabeast thug mod, so tartarians will stay for now].

Oh, and I have never ever been able to use holy rituals. Has anyone been able to use them at all?
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  #34  
Old May 16th, 2009, 06:26 PM

Executor Executor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Hahaha there is Cthulhu as a pretender for R'lyeh!
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  #35  
Old May 16th, 2009, 07:27 PM

shard shard is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

I'll take the last spot if its available. I haven't played dom for over a year but i trust it hasnt changed tooo much from 3.14!

I don't care about nation picks, I have little idea who the 'weak' and 'strong' ones are anyway. Poor astral/death/blood = weak?
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  #36  
Old May 16th, 2009, 08:39 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

I don't think there are many "weak" nations left, unless you want to go with Eriu, but they're like crippled puppy weak. I don't know who would be good to fill the last spot with as all the choices left have very obvious strengths to them. Just go with someone who isn't obviously powerful (ie. don't pick Ashdod).
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  #37  
Old May 17th, 2009, 02:04 AM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Well, Scarlioni got in first with a pick, and he makes the 12th player. Many apologies Shard, but the game is now full. I'm at a wedding for the weekend so sorting out all the admin (race assignment, mod concatenation)will have to wait for a day or so while I get home. If anyone independent would like to volunteer to assign nations, please PM me.
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  #38  
Old May 18th, 2009, 07:35 AM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Hokay, the random assignments are as follows:

Agartha--------fakeymcfake
Arcoscephale---Executor
Atlantis-------Strabo
Bandar Log-----Gregstrom
Caelum---------Burnsaber
C'tis----------Ossa
Ermor----------Simonlost
Jotunheim------Meglobob
Man------------Alpine_Joe
Oceania--------Scarlioni
R'lyeh---------tgboB
Shinuyama------Goodchild

I'll put this in the top post shortly.
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  #39  
Old May 18th, 2009, 08:01 AM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Arco, nice. Well, I have my pretender designed.
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  #40  
Old May 18th, 2009, 08:06 AM
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tgbob tgbob is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

Uuugh EA R'lyeh with Oceania. Game over man, game over!

Wait, this is an MA game...
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