|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 13th, 2009, 12:43 AM
|
Private
|
|
Join Date: Aug 2008
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Quote:
Originally Posted by DRG
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.
|
So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?
And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...
|
January 13th, 2009, 09:10 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Quote:
Originally Posted by deveen
Quote:
Originally Posted by DRG
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.
|
So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?
And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...
|
1) That is what "out of the observing units line of sight" means.
2) Arty rating will affect call times, but experience will affect any accuracy throws etc.
Andy
|
January 14th, 2009, 03:40 PM
|
|
Corporal
|
|
Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
At last has tested WinSPWW ver. 3.5
The opportunity to see number unit has very much liked!
It is very grateful!
|
January 14th, 2009, 06:51 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
We're glad everyone seems to like this addition to the game
Don
|
January 19th, 2009, 11:12 AM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: Heidelberg, Germany
Posts: 56
Thanks: 1
Thanked 6 Times in 5 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Just a quick HI! and a big thanks to Don and Andy for keeping one of my favorite games alive.
Must be more than 9 years now since I first played SPWW2 back in the old days.
Your support is really awesome. Keep up the great work!
best regards
Helge
|
January 26th, 2009, 04:18 PM
|
Sergeant
|
|
Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Ditto to everything. Just downloaded the patch and love the changes!
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
|
February 24th, 2009, 10:17 PM
|
|
Sergeant
|
|
Join Date: Jul 2006
Location: Illinois, USA
Posts: 364
Thanks: 130
Thanked 117 Times in 46 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Don and Andy,
Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?
Oragus
|
February 24th, 2009, 11:19 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Quote:
Originally Posted by oragus
Don and Andy,
Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?
Oragus
|
Oops.
Avoid using either Icon0123.shp for now
Don
|
February 24th, 2009, 11:24 PM
|
|
Sergeant
|
|
Join Date: Jul 2006
Location: Illinois, USA
Posts: 364
Thanks: 130
Thanked 117 Times in 46 Posts
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Don,
No problem, just thought I would bring that up. Request; can you keep the invisible turret ones...lol? Not many in there at the moment.
Oragus
|
February 24th, 2009, 11:30 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
Joe, nice to see you around again.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|