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November 26th, 2008, 07:47 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Improve assassins
Stealth would be handy, yeah. What do others think?
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November 26th, 2008, 08:01 PM
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General
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Join Date: Oct 2006
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Re: Improve assassins
What if there were a spell that did the same thing as Horror-marking, but "assassin-marked" instead? That way, you'd have to actually target the targeted commander with a spell, before you send your assassin(s) after them.
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November 26th, 2008, 08:14 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Improve assassins
And a Dom3k variant, a Laser Target Marker which enables you to send Nukes...
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November 26th, 2008, 08:21 PM
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General
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Join Date: Oct 2006
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Re: Improve assassins
That's actually not that bad of an idea, Ich. Certainly Dom3K could use some sci-fi province-targeting ritual magic.
Personally, I'd go with House Atomics and sandworm thumpers.
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November 26th, 2008, 09:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Improve assassins
Couldnt "Winged Monkeys" and such spells count as that?
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November 26th, 2008, 11:06 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Improve assassins
Yes, that's the general idea, but with science fiction elements, as opposed to the golden era of Hollywood
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November 27th, 2008, 07:58 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Improve assassins
I don't think assassins need altering.
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November 27th, 2008, 08:09 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Improve assassins
As a fan of Assassins (to the point of trying to build a completely Assassin-based strategy with 'new' LA Abysia), I would like to see them improved.
Heaven forfend if 95% of assassins actually have a use in the game.
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November 28th, 2008, 07:39 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: Improve assassins
Assassinating anyone just halfway important, historically, was very difficult. For every successful assassination recorded, I'd guess there will be at least one recorded unsuccessful one, and add in all the unsuccessful ones never recorded.
Assassins are also relatively cheap. If they are made better, they'll need an appropriate cost increase. You can of course make assassins better with gem expenditure: I'd reckon for 20 gems or fewer and Construction 4 you could equip one with a high chance of killing most adversaries (including mages) and even ones with a bodyguard of basic troops. Indeed, a bodyguard might make some easier to kill because they may rout and take the target hero with them.
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November 28th, 2008, 08:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Improve assassins
That assumes assassins are worth what they cost now.
Which they aren't.
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