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  #31  
Old September 17th, 2008, 05:56 PM
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Mobhack Mobhack is offline
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Default Re: Gliders or Paratroop transport?

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Originally Posted by iCaMpWiThAWP View Post
When Gliders Crashlland do they disappear? I can't find them after the action turn, also flame hexes give your troops supression?
Crashed gliders are wrecked - and will only disappear if they have the misfortune to land on deep water, when everyone carried will drown as well.

You may be confused by the fact that gliders are shown on the deployment phase and are then stripped off the map (with the loaded passengers) as they are off map assets. Load them in the deployment phase, and also plot your air drops on the pre game bombardment screen, or you will be subject to long delays if you try to call them in ad-hoc during the game. (You really should not be able to do that, or at least with planning delays in terms of days!, but allowing that lets players who forget to plot to get a chance to use their airborne assets but with a 12 or so turn penalty).

Flame hexes give suppression, and the occasional casualty to dismounts, but nowhere like the original SP series games. It used to be a standard SP1 "gamy" tactic to plonk some engineers with flame-throwers in an extended line where the panzers were coming and X-fire a wall of flame across their predicted path, leaving 3-4 shots of FT to close assault the enemy. Any tanks left alive in the flame hexes were badly suppressed, as were any tank riders. Flame-throwers are now less effective, and the flame hexes are a nuisance, rather than deadly.

Cheers
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  #32  
Old September 18th, 2008, 08:27 PM
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Default Re: Gliders or Paratroop transport?

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
When Gliders Crashlland do they disappear? I can't find them after the action turn, also flame hexes give your troops supression?
Crashed gliders are wrecked - and will only disappear if they have the misfortune to land on deep water, when everyone carried will drown as well.

You may be confused by the fact that gliders are shown on the deployment phase and are then stripped off the map (with the loaded passengers) as they are off map assets. Load them in the deployment phase, and also plot your air drops on the pre game bombardment screen, or you will be subject to long delays if you try to call them in ad-hoc during the game. (You really should not be able to do that, or at least with planning delays in terms of days!, but allowing that lets players who forget to plot to get a chance to use their airborne assets but with a 12 or so turn penalty).

Flame hexes give suppression, and the occasional casualty to dismounts, but nowhere like the original SP series games. It used to be a standard SP1 "gamy" tactic to plonk some engineers with flame-throwers in an extended line where the panzers were coming and X-fire a wall of flame across their predicted path, leaving 3-4 shots of FT to close assault the enemy. Any tanks left alive in the flame hexes were badly suppressed, as were any tank riders. Flame-throwers are now less effective, and the flame hexes are a nuisance, rather than deadly.

Cheers
Andy
Thanks for the advice
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  #33  
Old September 26th, 2008, 08:27 PM
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Default Re: Gliders or Paratroop transport?

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Originally Posted by iCaMpWiThAWP View Post
When Gliders Crashlland do they disappear? I can't find them after the action turn, also flame hexes give your troops supression?
Dont think gliders are suppose to disappear.I believe fire do cause supression(even cause casaulties) but only heavy fires like the ones caused by flame throwers and napalm.
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  #34  
Old October 2nd, 2008, 10:16 AM

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Thumbs up Re: Gliders or Paratroop transport?

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Gliders landing code changed - crew is reduced to 0 etc. as before, but they are marked as just STATUS_ABANDONED, not as STATUS_DESTROYED.

That is an excellent change and also more closely portraits the real-life practice.
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  #35  
Old October 2nd, 2008, 09:06 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Gliders or Paratroop transport?

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Originally Posted by reverend View Post
Quote:
Gliders landing code changed - crew is reduced to 0 etc. as before, but they are marked as just STATUS_ABANDONED, not as STATUS_DESTROYED.

That is an excellent change and also more closely portraits the real-life practice.
Agreed, Gliders showing as destroyed gets you into troubles, since you'll propably waste 3 turns or more until your units can get to their rally point

Last edited by iCaMpWiThAWP; October 2nd, 2008 at 09:16 PM..
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