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  #31  
Old July 10th, 2008, 03:52 PM

thejeff thejeff is offline
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Default Re: Play more than one nation in MP

If you do add code, I'd suggest making it a warning, so things like allowed subs (team games?) and setting players AI don't cause problems. Just inform you and/or the admin.

While I can see it being something to keep an eye out for in MP, it really isn't something that can be justified for copyright purposes, so I'm glad it doesn't prevent playing 2 nations.
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  #32  
Old July 10th, 2008, 03:56 PM
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Default Re: Play more than one nation in MP

I've tested it also on PBEM and it works.

llamabeast, I don't think you should prohibit this on your server b/c there are legit scenarios where players would want that, for example when subbing for a teammate in a team game, or if setting a game with each (or some) player/s controls more than one nation.

I think you may want to issue a warning to the game host stating which nations are played from same machine and let host decide whether its sanctioned or not.

Specifically If you prohibit this you'll make my life a bit harder, as I'll be forced to juggle the two keys I have

Edit, thejeff you're much quicker than me, you've four minutes on me
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  #33  
Old July 10th, 2008, 04:03 PM
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Default Re: Play more than one nation in MP

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llamabeast said:
I'll probably have to add some code to the LlamaServer to fulfill the same purpose in that case. I think it's valuable protection against (the suspicion of) one person playing more than one nation.
If you use the --verify functionality of the game, you'll see the check values from the game in the *.chk files. You could look if a serial is used more than once.
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  #34  
Old July 10th, 2008, 04:46 PM
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Default Re: Play more than one nation in MP

I don't know what the difference is, but I can confirm that I absolutely got a cd-key violation and stale when trying to take my ally's turn on the llamaserver. I didn't try it more than once, but I'm very sure that's what happened. Both turns submitted from same machine.
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  #35  
Old July 10th, 2008, 04:50 PM
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Default Re: Play more than one nation in MP

Also my roommate and I tried for some time one afternoon to set up a LAN game between our two computers. Absolutely didn't work.
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  #36  
Old July 10th, 2008, 05:21 PM
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Default Re: Play more than one nation in MP

Quote:
Baalz said:
I don't know what the difference is, but I can confirm that I absolutely got a cd-key violation and stale when trying to take my ally's turn on the llamaserver. I didn't try it more than once, but I'm very sure that's what happened. Both turns submitted from same machine.
In normal PBEM this works, I've confirmed it by testing. However could be something in the llamaserver setup makes a difference.
Just to be on the safe side I think I'll start using two different systems with two different (key) installations for submitting turns when playing like this on llamaserver.
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  #37  
Old July 10th, 2008, 05:43 PM

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Default Re: Play more than one nation in MP

Okay, confirmed, you can indeed play two nations on the LlamaServer with no problems. This is definitely a change.

It's actually a good thing from the point of view of setting nations to AI (which was previously a bit of a nightmare). Also it will allow team games where players can sub for their partner, which is great. However, it is otherwise bad news, and I will have to do something about it.

As people have requested, I will set it as a switch or a warning, and will not prevent team games or subbing.
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