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  #31  
Old December 4th, 2009, 06:57 PM

Bananadine Bananadine is offline
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Default Re: Send Tupilak

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  #32  
Old December 4th, 2009, 07:49 PM

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Default Re: Send Tupilak

I haven't used them in awhile, but that screenshot doesn't show amphibian, poor amphibian or aquatic.
They also don't fly despite the flavor text talking about flying.
Giving them flight (and amphibian) would make them much more dangerous assassins.
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  #33  
Old December 4th, 2009, 08:22 PM

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Default Re: Send Tupilak

That stuff about flying and swimming seems mainly to be there to motivate the use of this ritual as a remote assassination method--the tupilak can reach anybody anywhere, even if they're undersea, in the mountains, or on an island. Upon reaching them, it then chooses to become a flightless bear, because bears fight well. That is fine on land, but underwater it should be a large, undead seal, if it's always going to be one thing.

I guess a person could just slap together a mod that made this change, as Swan suggests, instead of talking about it so much. But it would be much nicer if somebody official took care of it!
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  #34  
Old December 4th, 2009, 08:44 PM
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Default Re: Send Tupilak

Maybe Tupliak could be given a one-battle-spell modded from polymorph, that turns him into the undead seal, and that spell only works underwater?
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  #35  
Old December 4th, 2009, 09:30 PM

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Default Re: Send Tupilak

I'm not much of a modder, but Swan suggested #watershape.
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  #36  
Old December 4th, 2009, 09:46 PM
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Default Re: Send Tupilak

I honestly don't know what the complaint is. It will pretty reliably kill most any human-esq guy who doesn't have bodyguards - just try it. Sure you won't be assassinating vanir with that 5 attack, but as a human squisher it's pretty good. The thing about it is it's got a very large amount of hitpoints so it can take a couple spells to the face and keep batting away until it hits the (generally low defense) mage. If it was powerful enough to mow through bodyguards and thug gear it'd need to be significantly harder to cast.
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  #37  
Old December 4th, 2009, 09:58 PM

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Default Re: Send Tupilak

Yes, it does seem to kill triton lords quite well, I was on your side remember? This other problem is more thematic than strategic--the tupilak undersea can become a seal, and it suffers from being a bear, so it should become a seal. It's very silly for it not to be a seal!
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  #38  
Old December 6th, 2009, 08:18 PM
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Default Re: Send Tupilak

I say it should definately become a undead walrus underwater...or perhaps the LA atlantis priests should be able to animate walrusses.

Otherwise I'd say it is a good enough spell, when you have higher reseach you´ll get better assassination spells to use but before then the Tupilak is cool enough.
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  #39  
Old December 14th, 2009, 12:12 PM

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Default Re: Send Tupilak

I could whip up a tupilak mod to give them a seal form. No problem.

HOWEVER.

Is it worth my time given that they're a niche national spell?
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  #40  
Old December 14th, 2009, 02:15 PM

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Default Re: Send Tupilak

Quote:
Originally Posted by Sombre View Post
I could whip up a tupilak mod to give them a seal form. No problem.

HOWEVER.

Is it worth my time given that they're a niche national spell?
Well, I would always use the mod... but there's a fair chance that it would never actually be exercised during the remainder of any one user's Dominions career.

If the main hassle would be making the sprite, or the new unit or whatever (as opposed to the basic overhead of making any mod at all), then maybe you could just slap an amphibian attribute onto the bear and call it done.
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