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  #31  
Old February 9th, 2008, 03:25 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Meglobob said:
I think its a bug that hopefully will be corrected in the next patch.

Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.
Agreed. It's pretty bad.
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  #32  
Old February 9th, 2008, 03:30 PM
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Default Re: Scales bugs in Dom3.14

Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely.
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  #33  
Old February 9th, 2008, 03:34 PM
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Default Re: Scales bugs in Dom3.14

I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
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  #34  
Old February 9th, 2008, 04:48 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
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  #35  
Old February 9th, 2008, 04:51 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Velusion said:
Quote:
Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
I'm about to play MA Ulm in Tigercat. This whole scale thing makes me want to not bother.

Jazzepi
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  #36  
Old February 9th, 2008, 04:55 PM
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Default Re: Scales bugs in Dom3.14

Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
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  #37  
Old February 9th, 2008, 04:59 PM

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Default Re: Scales bugs in Dom3.14

Jazzepi:

I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.
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  #38  
Old February 9th, 2008, 05:04 PM

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Default Re: Scales bugs in Dom3.14

It's also very bad for Cold/Hot nations. I think we need patch ASAP. Balancing as feature, maybe later. But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds. The late effect is murder on anyone with non-awe dominion and good scales.

Simple patch next week would rejoyce me, for sure.

On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.

Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales.

Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales.
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  #39  
Old February 9th, 2008, 05:11 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Foodstamp said:
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
Nope, I don't raise/patrol on the first turn. Can't be that.
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  #40  
Old February 9th, 2008, 05:18 PM
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Default Re: Scales bugs in Dom3.14

Quote:

On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.
LA Ermor is boosted by this as well.
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