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August 2nd, 2001, 09:43 PM
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National Security Advisor
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Re: Space Empires 4 Mod Launcher
Matryx,
Honestly I haven't ungraded to the newst Version yet, so if you have already added this never mind, but I was thinking today it would be cool to have a button to launch the map editor from the mod launcher. Since the map editor references the data files too, it would be kind of useful for those of us wanting to make mod specific maps.
Very slick program.
Geoschmo
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I used to be somebody but now I am somebody else
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August 2nd, 2001, 09:49 PM
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National Security Advisor
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Re: Space Empires 4 Mod Launcher
Ok, I uploaded to 1.6 and I don't see it.
The map editor uses the path.txt file just like the game does. If you want to make maps with specific mod files like systemnames and planet sizes, you have to change the path.txt file before you launch the map editor.
I was thinking you could snuggle a map editor button next to the "play seiv" button and it would accomplish this.
I am spoiled on this thing. It is very nice.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 2nd, 2001, 10:00 PM
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Captain
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Re: Space Empires 4 Mod Launcher
This tool is very good and Shrapnel should press release it like they did with pbm.
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August 3rd, 2001, 12:05 AM
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Sergeant
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Re: Space Empires 4 Mod Launcher
GeoSchomo : What a wonderful idea.
I have a few things to add to the new Version which I should be releasing at the same time as my Beta Mod Editor.
The main 2 new things will be :-
1. Edit Mods (Fire up the mod editor)
2. Edit Maps (Fire up the map editor)
The bad thing about the map editor is that if you have edited the spacial entities (stars, asteroids, storms etc) it reads the data files just fine.. but NOT the pictures
it uses the default SE4 pictures
still nothing I can do about that.
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The Unofficial Space Empires 4 Mod Utility V1.6
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Download as a .ZIP < HERE>
Download as a .RAR < HERE>
Download as a .ACE < HERE>
Check a Screenshot of it< HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) < HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 3rd, 2001, 03:07 PM
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Shrapnel Fanatic
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Re: Space Empires 4 Mod Launcher
I just checked this mod launcher out, and I must say "Nice Work!"
You should submit this to Aaron to be added into the next patch.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 3rd, 2001, 03:10 PM
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Shrapnel Fanatic
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Re: Space Empires 4 Mod Launcher
Also, I can not wait to try out your Mod Editor. Do you have plans on making a component editor as well?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 3rd, 2001, 06:07 PM
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Sergeant
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Re: Space Empires 4 Mod Launcher
Geoschomo : Will Do
Atrocities : Thanks... and the 'Mod Editor' will be an "All-In-One-Over-The-Top" editor
i.e. components, facilities, planets, shipsizes
anything you can mod should be in there.
maybe not AI for a while cos I've no idea how the AI works.
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The Unofficial Space Empires 4 Mod Utility V1.6
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Download as a .ZIP < HERE>
Download as a .RAR < HERE>
Download as a .ACE < HERE>
Check a Screenshot of it< HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) < HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 3rd, 2001, 06:22 PM
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National Security Advisor
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Re: Space Empires 4 Mod Launcher
quote: Originally posted by Matryx:
maybe not AI for a while cos I've no idea how the AI works.
Nobody does.
But seriously, a simple text editing interface for the AI_general.txt file would be a good start and should be fairly easy to do. (He says, since he isn't the one doing it. )
What would be really nice is if it would cross-reference the settings.txt and RacialTraits.txt and tell me if the characteristics and values I have selected are over the 2000,3000,5000 point limits for the "Race Opt 1(,2, and 3) Characteristic" lines in the AI_general.txt file.
The other AI files are beyond me so someone else should comment there.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 3rd, 2001, 06:56 PM
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Sergeant
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Re: Space Empires 4 Mod Launcher
Geoschomo : I will do.
I think when I get a feel for how the AI file format should be I'll make it the same format as the rest of the editor.
------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP < HERE>
Download as a .RAR < HERE>
Download as a .ACE < HERE>
Check a Screenshot of it< HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) < HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -( HERE)-
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August 4th, 2001, 01:52 AM
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National Security Advisor
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Re: Space Empires 4 Mod Launcher
Matryx,
One more suggestion. Could you put a minimize button on the Mod picker screen please?
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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