.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old November 29th, 2007, 08:18 PM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: The scale bug is caused by province neighbors

You have it all figured out. You can always create the problem and make it go away. That is positive proof.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #32  
Old November 30th, 2007, 11:27 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: The scale bug is caused by province neighbors

I have told the devs for over 2 years that there's at least one bug with dominion spread and province neighbours,
but no-one ever really listened to me .. .
http://www.shrapnelcommunity.com/thr...=&sb=5&o=&vc=1

Maybe you want to check if it's really the same one ?!

Good to see it tracked down (what was beyond my technical ablities, as I must confess).

__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #33  
Old November 30th, 2007, 11:51 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: The scale bug is caused by province neighbors

Well, when I was reading about the scales bug, I kind of had a couple of ideas, and I got curious, and I fired up the debugger, and then it was all reminiscent of life several years ago and I kind of got swept up in the whole thing and got a wee bit compulsive and couldn't stop until I figured it out. But I didn't actually ask anyone for permission to examine the object code. I'd hate to accidentally divulge any secrets of the game, and I could possibly spoil the fun of playing for myself too. So I don't think I'll jump in and look at host_spreaddominion() right at the moment.

But the idea of the "Ghost" province connections causing mysterious dominion spread is certainly possible. The "Ghost" province connections are definitely the cause of the scale bug when the scale bug occurs in a province with less than 7 real neighbors.

To avoid "Ghost" province connections, if you have been playing Dom3, do not create a new game without first exiting the application. Exiting to the main menu is insufficient, you need to close the program and start it again.

Edit: Oops, forgot to mention ... Arralen, that's great you figured out the cause too! I'm new to Dominions this year, so I wasn't around during the previous thread you linked to.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.