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November 3rd, 2007, 08:40 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Skaven taken ?
Okay cool, we have 8 players.
Now, I was intending to have 7 land nations and 1 water nation. But looking at the nations we have, the Tomb Kings are the only land nation that can enter the water, and I'm not sure any of them have water magic, so I wonder if we might be better to not have a water nation and make the seas dead (no income). What do people think?
Parganos has 116 land provinces - I reckon that's probably enough for 8 land nations.
Yucky - do you have any nation preferences yet?
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November 3rd, 2007, 11:26 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Skaven taken ?
Okay, I've just attached the Marmoset multi-mod to the first post. It contains:
- Full Tomb Kings mod
- Full Skaven mod
- Full Arga Dis mod
- Full Ulm Reborn mod
- Marmoset.dm
Marmoset.dm is the mod we'll be using for the game. To my considerable pleasure it uses full versions of all of the other four mods - it took several hours to get that to work. The only thing missing is the pretender choice - the mod nations all have fewer pretenders available than they should do, in order to make room for all the national units and heroes. So, if the players of Skaven or Arga Dis find that they would like to use one of the missing pretenders, let me know and I'll stick that pretender back in.
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November 3rd, 2007, 11:43 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Multi-mod?
I don't see an attachment on the first post.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 3rd, 2007, 11:54 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Yes, sorry. I put it up then realised I wanted to change something. It's up again now.
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November 3rd, 2007, 11:56 AM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
Thanks: 17
Thanked 0 Times in 0 Posts
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Re: Multi-mod?
I'll take Atlantis if you want a water nation, Abysia if not.
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November 3rd, 2007, 12:25 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Anyone have any opinions on 8 land/7 land + 1 water?
I think I am leaning towards 8 land.
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November 3rd, 2007, 12:28 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Okay, the game is created - you can start submitting pretenders now.
I am hoping to start the game last thing on Sunday, if people can get their pretenders in by then. To submit pretenders:
- Make sure you have the Marmoset mod (only) enabled
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'Marmoset' in the subject line of your e-mail
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November 3rd, 2007, 04:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Okay guys, I will assert my dictatorial powers as host and decie it'll be 8 land players and no water player. So Yucky, I guess that makes you Abysia.
If people need longer to design their pretenders by the way, just ask.
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November 3rd, 2007, 08:31 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Multi-mod?
I'd like to know if Arga Dis has strong national heroes, please.
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November 3rd, 2007, 08:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Yeah, I think they are quite strong. I looked quickly at them when I was doing all the copying and pasting earlier though - I think they are pretty good. I think there is some immortal warrior king, a vicious Gilgan called the Executioner and another one. You can also get ordinary Gilgans arriving as heroes.
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