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  #31  
Old November 3rd, 2007, 08:40 AM

llamabeast llamabeast is offline
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Default Re: Skaven taken ?

Okay cool, we have 8 players.

Now, I was intending to have 7 land nations and 1 water nation. But looking at the nations we have, the Tomb Kings are the only land nation that can enter the water, and I'm not sure any of them have water magic, so I wonder if we might be better to not have a water nation and make the seas dead (no income). What do people think?

Parganos has 116 land provinces - I reckon that's probably enough for 8 land nations.

Yucky - do you have any nation preferences yet?
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  #32  
Old November 3rd, 2007, 11:26 AM

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Default Re: Skaven taken ?

Okay, I've just attached the Marmoset multi-mod to the first post. It contains:

- Full Tomb Kings mod
- Full Skaven mod
- Full Arga Dis mod
- Full Ulm Reborn mod
- Marmoset.dm

Marmoset.dm is the mod we'll be using for the game. To my considerable pleasure it uses full versions of all of the other four mods - it took several hours to get that to work. The only thing missing is the pretender choice - the mod nations all have fewer pretenders available than they should do, in order to make room for all the national units and heroes. So, if the players of Skaven or Arga Dis find that they would like to use one of the missing pretenders, let me know and I'll stick that pretender back in.
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  #33  
Old November 3rd, 2007, 11:43 AM
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Default Multi-mod?

I don't see an attachment on the first post.
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  #34  
Old November 3rd, 2007, 11:54 AM

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Default Re: Multi-mod?

Yes, sorry. I put it up then realised I wanted to change something. It's up again now.
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  #35  
Old November 3rd, 2007, 11:56 AM

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Default Re: Multi-mod?

I'll take Atlantis if you want a water nation, Abysia if not.
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  #36  
Old November 3rd, 2007, 12:25 PM

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Default Re: Multi-mod?

Anyone have any opinions on 8 land/7 land + 1 water?

I think I am leaning towards 8 land.
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  #37  
Old November 3rd, 2007, 12:28 PM

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Default Re: Multi-mod?

Okay, the game is created - you can start submitting pretenders now.

I am hoping to start the game last thing on Sunday, if people can get their pretenders in by then. To submit pretenders:

- Make sure you have the Marmoset mod (only) enabled
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'Marmoset' in the subject line of your e-mail
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  #38  
Old November 3rd, 2007, 04:24 PM

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Default Re: Multi-mod?

Okay guys, I will assert my dictatorial powers as host and decie it'll be 8 land players and no water player. So Yucky, I guess that makes you Abysia.

If people need longer to design their pretenders by the way, just ask.
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  #39  
Old November 3rd, 2007, 08:31 PM

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Default Re: Multi-mod?

I'd like to know if Arga Dis has strong national heroes, please.
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  #40  
Old November 3rd, 2007, 08:33 PM

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Default Re: Multi-mod?

Yeah, I think they are quite strong. I looked quickly at them when I was doing all the copying and pasting earlier though - I think they are pretty good. I think there is some immortal warrior king, a vicious Gilgan called the Executioner and another one. You can also get ordinary Gilgans arriving as heroes.
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