.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old October 18th, 2007, 02:11 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Settings Finalized!

Okay, after reading Jurri's post I have finalized stuff! I agree with him that the Invisible Swarm games have always been fast, brutal, early game action. So it will continue to be like that.

I sort of dislike the look of the Lonely Mermaid map, but it is a wraparound, and of roughly the correct size, so we will use it. It's 120 provinces, 12 per player. That may be a little small for some people's preference, and considering that we have a couple of relative MP newbies, there will be another house rule:

No intentional hostilities for the first 10 turns of the game! The previous Prokrantor's influence is still felt for a short while, enough to give everyone a chance in the early game. At the time of the Awakening, however, you had better prepare for war!

I also hope that using the scales and gods mod will help to mute somewhat the extreme bless strategies. But, it does seem pretty clear that this type of game favors a bless strat.

As far as scoregraphs, they will be off, but I will try to figure out the scoredump thing and give a report every 10-15 turns. So, before the hostilities can begin, there will be a report on the relative strengths of everyone.

How does this all sound to everyone?
Lonely Mermaid

Edit: Oh, also we will need the Quickfix mod because we have MA Tien Chi. I hope all these mods are compatible, I'll have to do a test game before we start.
Quickfix mod
Reply With Quote
  #32  
Old October 18th, 2007, 05:54 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Settings Finalized!

Hehe, that's some quirky house rule! You don't see rushes before turn 10 usually anyways, so I don't quite see what the point is. In fact, the rule makes the awake pretender option worse than usual, and I don't think the game needs that.

I'd maybe prefer total blindness to an intermittent scoredump, actually. There's enough fiddling around with the settings already with the numerous mods and all, in my opinion
Reply With Quote
  #33  
Old October 18th, 2007, 06:07 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Settings Finalized!

I should step in with a couple clarifications: I'm not insisting on Graphs On. Graphs Off does make me nervous...; ) --But that is only cuz I'm still new to MP, and if a clear preference shows itself, I'm *cough* still game.

Also, in case it came accross that way, I didn't mean to criticize the mods or anything. I was just confused as to what we were using exactly, and where to find them. The links cleared that up wonderfully, thanks.

I'll stay out of the no-hostilities debate, since it's unlikely I will have to deal with a rush.
__________________
MP Guide to MA Ermor
Reply With Quote
  #34  
Old October 18th, 2007, 07:46 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Settings Finalized!

About the No-hostilities rule: I was just thinking that people might be scared they'd be 2 provinces away from someone else to start with.. It would stop a super-early rush, that's all. We could bump it up to maybe turn 12 or so, I guess. I thought people would feel a little more secure about the small map that way.

If someone else wants a no-hostilities rule in the beginning, go ahead and say so, and we'll have one. Maybe to turn 12 or 15. If no one wants one, we won't have one. I mean, I don't care, myself.

Fine, I don't know how to do the scoredump anyway, makes things easier. Total blindness it is then.

I'm trying to find compromises, that's all.
Reply With Quote
  #35  
Old October 19th, 2007, 06:56 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Settings Finalized!

Ah, sorry, I may have been criticizing too much: I'm perfectly happy with any settings you deem fun, just, um, voicing opinions for your consideration Please don't feel like you need to compromise anything on my account!
Reply With Quote
  #36  
Old October 19th, 2007, 04:13 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Settings Finalized!

So...we are waiting for 2 mods to be completed for compatability to 3.10? Worthy heros and conceptual balance, scales, gods and spells?

Is this a email or server game?

I guess I have time for a practice game then...
Reply With Quote
  #37  
Old October 19th, 2007, 04:36 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Settings Finalized!

i'd prefer not spells... but i'm happy to wait a week, confirm the map, get the updated worthy heroes...
Reply With Quote
  #38  
Old October 19th, 2007, 06:25 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Settings Finalized!

It's a server game, I will post my IP...um... soon.

We could just go ahead and start, the old versions of CB Gods, Scales, and Worthy Heroes probably won't cause any conflict in v3.10.

But at the same time, QM said that the new versions of all of those would be out by this weekend. I assume that means sunday. So, we could wait a few days and start on monday if that is cool? If people are itching to start, we could just go ahead and start.
Reply With Quote
  #39  
Old October 19th, 2007, 06:32 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Settings Finalized!

Monday's fine for me. I suspect if we tried waiting a week, we might lose some people and have to start over...
__________________
MP Guide to MA Ermor
Reply With Quote
  #40  
Old October 19th, 2007, 06:37 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Settings Finalized!

yah monday is fine... let's me figure out what i'm gonna do
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.