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July 9th, 2007, 05:45 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Serpent cult is back!
Rejoice fellow serpent cult enthusiasts, for (I would assume) EA Pythium serpent cult is back. Its all on the dom update link, what has caught my attention was, quote:
"Serpent cult orgy."
Now that one, I can't wait to see
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July 9th, 2007, 07:25 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Serpent cult is back!
Uh, that would be Late Era Pythium...
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July 9th, 2007, 08:18 AM
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General
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Join Date: Sep 2003
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Re: Serpent cult is back!
Ahmm, I C, So what will be EA Pythium?
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July 9th, 2007, 08:30 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Serpent cult is back!
Sauromatia and Ermor are rather early and rather Pythian.
Ermor conquered the Sauromatian tribes and when it started to descend into darkness, the civil war, orchestrated by the Theurgs, split the emerald empire from Ermor. The Sauromatian heartland and the swamps of Pythia was part of the splinter empire, as well as other ermorian colonies.
Thus no Early Pythium.
But we have a late Pytium now. I'm very fond of it, but I'm a bit worried about balance and stuff. It will be a difficult nation to play I believe, with special units and a remarkable setup of commanders. More than any previous nation.
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July 9th, 2007, 10:25 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Serpent cult is back!
Now there's a teaser!
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July 9th, 2007, 10:35 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: Serpent cult is back!
Quote:
Kristoffer O said:
Sauromatia and Ermor are rather early and rather Pythian.
Ermor conquered the Sauromatian tribes and when it started to descend into darkness, the civil war, orchestrated by the Theurgs, split the emerald empire from Ermor. The Sauromatian heartland and the swamps of Pythia was part of the splinter empire, as well as other ermorian colonies.
Thus no Early Pythium.
But we have a late Pytium now. I'm very fond of it, but I'm a bit worried about balance and stuff. It will be a difficult nation to play I believe, with special units and a remarkable setup of commanders. More than any previous nation.
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And what were of EA Marignon and Middle and Late Averni?
I'd like to know more of the Dom3 myth continuum ...
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July 9th, 2007, 11:04 AM
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General
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Re: Serpent cult is back!
Marverni was incorporated in the ermorian empire along with the ulmic tribes. When Ermor fell the former colonies and provinces broke free to avoid the fate of the empire and they adopted different methods to survive.
One of these splinter kingdoms is Marignon, who with faith and fire keep death at bay. Marignon is to some extent the successors of Marverni, but years of ermorian domination has effectively replaced the old culture and the nation doesn't retain much of it's marverni legacy. The fire magic of the augurs and the flamen are put to use by the inquisitors and a theocracy reminiscent of the ermorian faith with priests not particulary skilled in magic, and sacred knights is instituted.
Ulm on the other hand has kept some of it's old traditions and smiths still have a prominent place in the nation. The development of heavy armor and the iron inquisition was the ulmic response to the fall of the empire. Superstitious since earlier times and confronted with the catastrophic dangers of magic unleashed, they banned it from the realm entirely. Only priests and smiths with highly institutionalized and restricted rituals still practice magic.
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July 9th, 2007, 11:27 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
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Re: Serpent cult is back!
I always assumed that Marverni was the precursor of Marignon, good to see I was largely correct.
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July 9th, 2007, 12:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Serpent cult is back!
Someone needs to create a timeline of these. It sounds like there is material for a good scenario game to break the old Ermorian Empire. Something like
http://www.sciencenews.org/articles/...a1685_1903.jpg
or
http://mywebpages.comcast.net/pmm1/g...ree_1_4_p1.gif
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 10th, 2007, 02:06 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Serpent cult is back!
Quote:
Kristoffer O said:
Sauromatia and Ermor are rather early and rather Pythian.
Ermor conquered the Sauromatian tribes and when it started to descend into darkness, the civil war, orchestrated by the Theurgs, split the emerald empire from Ermor. The Sauromatian heartland and the swamps of Pythia was part of the splinter empire, as well as other ermorian colonies.
Thus no Early Pythium.
But we have a late Pytium now. I'm very fond of it, but I'm a bit worried about balance and stuff. It will be a difficult nation to play I believe, with special units and a remarkable setup of commanders. More than any previous nation.
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So Ermor has conquered Sauromatia and the emerald empire has splintered from Ermor on the eve of Ermor's fall. What I would like to see is a nation that would represent what was sauromatia and is yet to become Pythium. In history I could porbably parallel this nation the eastern roman empire that would later become Byzantium.
Or maybe its a better idea to just do the Byzantium empire equivalent with or w/o relation to Pythium. I'm sure it would be an exciting nation and would add to dom folklore.
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