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May 31st, 2007, 11:18 AM
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Re: Rate of feedback on nation mods
Oh and re: other warhammer nations - I honestly don't see myself getting tired of dom3 for a good few years, especially if I can find a few cool folk to have the odd pbem game with, such as llama. So in the due course of time I could end up making all the sides from warhammer - for me doing the graphics is as relaxing as painting the miniatures.
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May 31st, 2007, 12:26 PM
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Re: Rate of feedback on nation mods
Attached (if it works) is a first draft of a clanrat. I wanted to get the general shape of the thing looking right before I did anything fancy, so it's a bit rough looking. Warhammer models are sort of cartoony and distorted, so I had to compensate, imagine what a 'dom3 Skaven' would look like. I based it upon the classic plastic model clanrats that tended to be used in droves.
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May 31st, 2007, 12:42 PM
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National Security Advisor
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Re: Rate of feedback on nation mods
That is _awesome_ Sombre!
*llamabeast is excited*
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May 31st, 2007, 12:57 PM
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Re: Rate of feedback on nation mods
Just for kicks I made a very quick template for gutter runner and assassin, just by draping the clanrat I made in a quick tatty robe and repositioning him slightly.
It's amazingly effective, just dropping a robe on something ;]
Please do bear in mind this stuff is all rough work and hopefully I'll be able to clean it up if I were to release it as final - I'm just blitzing through different things seeing how hard skaven would be.
Anyway, image should be attached.
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May 31st, 2007, 01:39 PM
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Re: Rate of feedback on nation mods
Ok, ok, LAST ONE TONIGHT, I promise ;]
Here's a poison wind globadier I knocked up. Again, it's a rough draft if you will.
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May 31st, 2007, 01:41 PM
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National Security Advisor
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Re: Rate of feedback on nation mods
Sweet. They are very cool. I like the puffs of gas from the globadier's backpack.
Maybe you should start a new skaven thread Sombre.
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May 31st, 2007, 01:58 PM
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Re: Rate of feedback on nation mods
I will do this weekend. I have other things planned to do before the skaven mod, but I am finding it hard to resist doing graphics for them - plenty of source material (unlike warwind) and so on.
I just had a thought for the warpfire thrower as well - if it gets hit it switches to a temp form called 'Damaged warpfire thrower', becomes immobile and gains a high power heat aura which should burn the skaven/enemies who happen to be near. It also gets a precision reduction to about 1 or so - if it fires the shot could fly pretty much anywhere. Represents how very risky skaven contraptions are. Similarly the globardiers would emit weak poison clouds (making stronger ones on impact with their thrown globes) but only be 50% immune to poison.
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May 31st, 2007, 02:57 PM
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Re: Rate of feedback on nation mods
I like your ideas a lot. The poison cloud globadiers would take some thought to get working well though - they might easily be doomed to die in any battle that lasted more than a turn or two.
I don't suppose you could have them explode in a poison cloud when they die? I'm thinking probably not. Or you could have their first form in battle be a 4hp 'Composed globadier' (obviously you need a better name!) who has his globes well under control, but once he gets hit he goes a bit careless (changes to his alternate form) and starts waving them around and leaking poison gas. Well, it's a thought at least. An unfortunate side effect of this rather bizarre method would be that they'd all effectively have two lives, like jaguar warriors or skin shifters, which doesn't really make sense.
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June 1st, 2007, 02:15 AM
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Captain
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Re: Rate of feedback on nation mods
Cool sprites. But if you post dark images it is better to post them on grey background.
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June 1st, 2007, 04:44 AM
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Re: Rate of feedback on nation mods
I would have, but the knife and net on the gutter runner are grey. Maybe they'd still show up. I'll see with a later preview.
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