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  #31  
Old May 29th, 2007, 01:01 AM

jutetrea jutetrea is offline
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Default Re: Thuggity Thug [efficient thug builds]


yeah, completely forgot about the angels - most of which rock.

Seraph - expensive but fantastic, actually my favorite SC and I never play Marignon/Pythium. Can't remember cost.

Angel of Wrath(?)- all slots + vengeance, not sure bout cost/stats...but vengeance is a big plus.
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  #32  
Old May 29th, 2007, 02:35 AM
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Default Re: Thuggity Thug [efficient thug builds]

For thug efficiency, as MA Ulm I tend to like a Black Lord with two-to-four Black Knight guards, and a Sword of Sharpness forged for 2 Earth gems. As they gain experience and/or heroic abilities, I may add Anti-Magic, Fire Brand, Charcoal Shield, Bracers, Helmet, etc.
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  #33  
Old May 29th, 2007, 08:03 AM
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Default Re: Thuggity Thug [efficient thug builds]

Quote:
Meglobob said:


Come to the dark side...
Things like that desperately needs Boots of Quickness!

That's a very nice looking map you got there in the background, where can I get it?
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  #34  
Old May 29th, 2007, 08:13 AM

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Default Re: Thuggity Thug [efficient thug builds]

I guess the 10 encumbrance also requires the current boots and medaillon to keep him going
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  #35  
Old May 29th, 2007, 09:01 AM
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Default Re: Thuggity Thug [efficient thug builds]

Quote:
lch said:
Quote:
Meglobob said:


Come to the dark side...
Things like that desperately needs Boots of Quickness!

That's a very nice looking map you got there in the background, where can I get it?
The jade armour gives quickness.

Its Faerun (Edi's fix), check out the Dom3 scenarios, maps and mods subforum.

Quote:
FaceLess said:
I guess the 10 encumbrance also requires the current boots and medaillon to keep him going
The script for this guy is Charm, charm, charm, charm, charm, cast spells. Charms the only spell he can cast, so guess what he does?

With the quickness he casts 2 charms per combat round at +5 penetration. This costs 10 enc, the boots give 4 reinvig. So in the first 17 combat rounds he casts 34 charm spells. He then slows down somewhat due to being over 100 enc.
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  #36  
Old May 29th, 2007, 09:34 AM
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Default Re: Thuggity Thug [efficient thug builds]

Since people are asking about Faerun, I might as well let out that I finished province borders on the new Dom3 one yesterday. Now I need to add the white dots and then create the actual map file. It's going to be huge, much bigger than the original Faerun 424 map for Dom2 and much better looking too. I'll make a smaller version later. Couple of weeks for the first one to come out, more time for the smaller version.
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  #37  
Old May 29th, 2007, 09:34 AM
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Default Re: Thuggity Thug [efficient thug builds]

Quote:
Meglobob said:
The jade armour gives quickness.
Ohh, I haven't paid attention to that, thought it would be Hydra skin armor or whatever. I better get my eyes checked.
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  #38  
Old May 29th, 2007, 09:40 AM
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Default Re: Thuggity Thug [efficient thug builds]

Quote:
Edi said:
Since people are asking about Faerun, I might as well let out that I finished province borders on the new Dom3 one yesterday. It's going to be huge, much bigger than the original Faerun 424 map for Dom2 and much better looking too.
Excellent Edi, look forward to seeing it.

Just downloaded Twans Greyhawk, should amuse me till then.

Did the majority of my roleplaying in Greyhawk, so should bring back many good memories.
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  #39  
Old May 29th, 2007, 09:51 AM

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Default Re: Thuggity Thug [efficient thug builds]



Very much looking forward to it EDI, my favorite map by far. More specials!
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  #40  
Old May 29th, 2007, 02:42 PM
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Default Re: Thuggity Thug [efficient thug builds]

Since everyone is going off topic I may as well join in. Has a game ever been
taken to the end on a 400+ province map? I would love a smaller Faerun map.
The only time I tried the original one, half the players were stalling one
turn out of two by the time the first wars started. Once I destroyed my first
opponent, and bloodied the second one's nose, I lost interest myself. I think
I had 45+ provinces and the leader was STILL growing unopposed, having not met a
human player yet.
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