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  #31  
Old April 30th, 2007, 07:15 PM
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Default Re: 60 Player MegaGame Discussion Thread

Or just DON'T use new flags, but every age's nation is allied with his two other counterpart and they start next to each other on the map... to balance out the early/middle/late strength conflict. Okay, a bit problematic that not every nation is present in every age. Use mods!
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  #32  
Old April 30th, 2007, 07:16 PM

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Default Re: 60 Player MegaGame Discussion Thread

Isn't there already and banners and standard mod that changes each era of each nation? I believe they should all be different enough with that mod. Hard magic research would be good, difficult could seriously hamstring some nations (MA Argatha and MA Yomi (?) come to mind)
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  #33  
Old April 30th, 2007, 07:18 PM
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Default Re: 60 Player MegaGame Discussion Thread

I agree with bandar, just use Zepath's wonderful flag mod. It makes the flags unique to every era.
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  #34  
Old April 30th, 2007, 07:30 PM

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Default Re: 60 Player MegaGame Discussion Thread

A fellow in the irc channel thought you might run into the cap on how many units and commanders can exist. I think that's a point. The cap is some ridicilous number, but still. Perhaps banning LA ermor and rlyeh would help with that, since they tend to have more units than many other nations combined.

amusing thought:
Turn 30, arco casts wrath of god.
Turn 31, arco's capitol wanishes in a puff of nuclear blasts.

but arcane nexus is still too good.

edit: removed hesitation and bad grammar from last line.
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  #35  
Old April 30th, 2007, 07:58 PM
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Default Re: 60 Player MegaGame Discussion Thread

Turn 32, now that there's space on the enchantment scale, Machaka casts Burden of Time.
Turn 33, Machaka laughs because no-one is alive to dispel it.
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  #36  
Old April 30th, 2007, 08:01 PM
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Default Re: 60 Player MegaGame Discussion Thread

*waiting on Ermor's Utterdark and Niefel's Illwinter*
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  #37  
Old April 30th, 2007, 08:32 PM
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Default Re: 60 Player MegaGame Discussion Thread

Quote:
mivayan said:
A fellow in the irc channel thought you might run into the cap on how many units and commanders can exist. I think that's a point. The cap is some ridicilous number, but still. Perhaps banning LA ermor and rlyeh would help with that, since they tend to have more units than many other nations combined.
Most of the limits in the game were tweaked based on me doing things that Johan never thoiught that anyone would ever try and do. The maximums on sizes in maps were made smaller, packet transmissions larger, and maximums on things like units and commanders vastly increased.

I ran many test games with a few human players and the rest AIs. One of them is still running.
http://www.dom3minions.com/games/PvK...ia/scores.html

But this is a game no one has done yet so we dont know what will happen. I expect it will be on a linux server in text mode. I recommend that the map be downloaded by everyone instead of having the server send it on the first turn. And I recommend rotating backups on each pre-exec
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  #38  
Old April 30th, 2007, 09:11 PM
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Default Re: 60 Player MegaGame Discussion Thread

if you decide to use a flagmod, someone should throw together one that is super simple to tell who is who. it could only have black text on white background, and just say "EA Abysia", just the age and nation.
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  #39  
Old April 30th, 2007, 09:19 PM

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Default Re: 60 Player MegaGame Discussion Thread

Arcane Nexus doesnt bother me.

Utterdark should be banned. With 40+ players you would think that it could be dispelled... but if it cant? or people dont orgnaize properly? Then Utterdark player wins without needing to capture any territory.

I vote against a bidding system. Too complicated with this many people. Just do first come first serve and keep the post updated.
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  #40  
Old April 30th, 2007, 09:19 PM

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Default Re: 60 Player MegaGame Discussion Thread


Difficult of very difficult research
Ban Nexus
I kind of like the idea of 3 random picks, choose 1 on a first come/first served basis...or maybe even 5 random picks.
Wait for patch only if within 2-3 weeks (maybe a test run till then?)
No vote on starting age, especially with site % fixed


Questions:
With 9(?) water nations, how many water tiles on the map?

Random start locations or fixed?

At 16.xx provinces per nations this is going to get crowded pretty quickly. Any thoughts on increasing map size?

Any randomness going on? Random units, commanders, provinces, buildings, etc?
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