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April 29th, 2007, 06:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: PERFECT SPRITE EXTRACTION
I tried to get gimp to do what I wanted. Working with maps of course. The white dots are the most important part of a map. You cant let them get fuzzied or smeared. I tried to grab all of the white dots to a layer for safekeeping. Then the border lines of the map into a layer. Then do some colorations to the map (such as blurs). And make the borders abit transparent. Then paste the layers back together.
Its.. um.. on my list of things to learn.
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April 29th, 2007, 06:29 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: PERFECT SPRITE EXTRACTION
I use CorelDraw for stuff like saving it as a TGA file and changing colours, I do all my other work in paint, I find it simple and easy, unlike Corel which is like, woa!!
And if a fifteen year old can do it so can all of you!!
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April 29th, 2007, 06:44 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: PERFECT SPRITE EXTRACTION
Ok Endo, you inspired me to give it a shot. Here is a Captain of Rohan I created using the Equite of the Sacred Shroud as the base unit. It took me about 30 minutes to make the unit because I am terribly slow and art is not my thing at all. But for a first attempt, I am really pleased with the results.
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April 29th, 2007, 06:53 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: PERFECT SPRITE EXTRACTION
[/quote]
I have a week of free time. I might make a few simple tutorials, mainly about which tools of Gimp you want to use.
[/quote]
Huzza!! A tutorial on how to make units is exactly what I'm looking for!! I use to be O.K. with Illustrator but that was many years ago, and I've forgotten much since then. I NEED tutorials to walk me thru the process a couple of times before I feel comfortable doing things on my own. You'll be my friend forever if you do this Endo.
And I feel sure I qualify as the 'any fool' Sombre mentioned earlier in this post.
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April 29th, 2007, 06:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: PERFECT SPRITE EXTRACTION
Very good! Congrats for getting started. It takes time, but the results are usually quite good when you have a good sprite or several which you use for reference. Copypasting and color-changing usually gives me the best results. You can get pretty fancy units if you remove the horse of a mounted unit, take sprite of a glamourous/ethereal unit and don't give it either, remove and/or add cape, wings, shield or mount. My avatar is a Horse Brother without a horse, my Warlord from Ulm Upgrade is LA Ulm Zweih�nder with Black Lord's cape, Wyvern and DomII Daoine Sidhe (Van dressed in green) make a good Wyvern Knight, etc.
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April 29th, 2007, 07:03 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: PERFECT SPRITE EXTRACTION
I need a break from modding, I may retire to doing graphics a bit, kinda fun
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April 29th, 2007, 07:22 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: PERFECT SPRITE EXTRACTION
Layers are a great tool, but when you get to 20-30 layers in 1 sprite, as I some times do, it becomes very confusing. Without layers though, painting sprites one pixel at a time is an extremely time consuming work.
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April 29th, 2007, 08:47 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: PERFECT SPRITE EXTRACTION
I think I am doing it the time consuming way. With a bit of planning, I can probably make better use of layers and speed up the process. Here is my second attempt, a displacer beast made from recolored Mind Lord tentacles and a Ghost cat.
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April 29th, 2007, 08:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: PERFECT SPRITE EXTRACTION
Both the Captain of Rohan and the Displacer Beasts look awesome! This does look like it's going to herald a lot of amazing mod graphics.
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April 30th, 2007, 08:58 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: PERFECT SPRITE EXTRACTION
Those _do_ look quite nice, Foodstamp, but is there any way you can get the Displacer Beasts' tentacles over their head? That, and they're usually depicted a little leaner...
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