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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #31  
Old April 28th, 2007, 08:51 AM

Sombre Sombre is offline
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Default Re: Mod: ME Fiery Caelum

Yeah I sort of rubbished that method you posted before because the consensus was that it didn't work and I never actually tried it at 800x600 fullscreen (it doesn't work at any other setting).

The minor effort of changing shadows etc is basically irrelevant to me. I was drawing the fricking things by hand just from looking at a wrongly sized screengrab of the game (using a blurry resize to get about the right shape/pose/colours) before. Now,.. wow,.. I made a new thread for this,... it's crazy good news.
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  #32  
Old April 28th, 2007, 04:47 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

Thanks, Sombre. Here I come thinking 7 new posts on my mod, and nary a one (except for I guess Endo's first) actually deal with the mod.

What a letdown.
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  #33  
Old April 28th, 2007, 05:29 PM

Shovah32 Shovah32 is offline
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Default Re: Mod: ME Fiery Caelum

Think thats a letdown? Every time i see a new post on this thread i think(hope) the mods been released
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  #34  
Old April 28th, 2007, 05:32 PM
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Default Re: Mod: ME Fiery Caelum

Sorry about that.

Your plan is pretty much complete, and I don't have anything to add to that. Mechanics-wise, the nation is interesting and you might actually use the lightning-resistant troops for their resistance. I'd have to see more details before I can give any more advice, but it seems like an interesting and viable mod. Nothing too complicated, doable graphics (grab the LA caelum sprites from the sprite extraction thread if you need them), and all in all a project that will probably get finished.
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  #35  
Old April 28th, 2007, 09:40 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

Oh, can anyone give me a sprite of the Spring Hawk? I'm going to need to palette-shift it into a Firebird... (probably summoned somehow with the Phoenix...)
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  #36  
Old April 28th, 2007, 09:43 PM

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Default Re: Mod: ME Fiery Caelum

Well the end result of this is that your graphics are going to be easy/easier to do.

If you want the springhawk sprite just add it to your recruitment screen with #addrecunit and then follow the sprite extraction stuff.
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  #37  
Old April 29th, 2007, 04:58 PM
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Default Re: Mod: ME Fiery Caelum

Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).
Attached Files
File Type: zip 516225-birds.zip (4.3 KB, 56 views)
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  #38  
Old April 29th, 2007, 05:23 PM

VedalkenBear VedalkenBear is offline
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Default Re: Mod: ME Fiery Caelum

Nice, thanks, Endo. This is what I think of when I think of 'community mod'; a mod that the community works together to make.
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  #39  
Old April 29th, 2007, 09:40 PM

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Default Re: Mod: ME Fiery Caelum

If there's a fairly tricky of fancy looking graphic you need done, I can do it. I'm not the best artist here but I'm beyond the basics now :]
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  #40  
Old April 30th, 2007, 08:55 AM

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Default Re: Mod: ME Fiery Caelum

Heh. If I just sit down and hammer this out, I may have a playable version of it later today. Have to go to school for most of the next 8 hours, though.
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