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March 30th, 2007, 09:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Victory Point Help Please
Quote:
thejeff said:
Those crowns aren't on the map in a local test game I started. I don't know what they are. Someone take one of those provinces and see if there's anything special there.
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The latest report shows you with 1 Victory Point, and you just took a province with a crown, right?. So, it's a Victory Point.
That is kind of weird, because, this is exactly how I started the game, minus the master password: Code:
dom3 -T -S --port 8098 --noclientstart -q --uploadmaxp 6 --scoredump --mapfile aran.map --renaming --era 1 -s b3
Can anyone help explain how victory points could have become enabled? Or how we can find out if there is a victory point condition, and if so, what it is?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2007, 09:53 AM
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General
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Join Date: Apr 2005
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Re: Victory Point Help Please
I could duplicate this starting a network game through the command line.
When I start a game actually using Victory Points, they're listed in the game settings and shown in the score graphs so I think we're OK. I had to go into work for a few hours this morning, but I'll check with a test game this afternoon that taking them doesn't actually win the game.
Aren't victory point provinces supposed to raise dominion? I wonder if these do?
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March 31st, 2007, 10:19 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Victory Point Help Please
Quote:
thejeff said:
Aren't victory point provinces supposed to raise dominion?
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Yes, as if you had built a temple there, and your dominion was level 5.
I have no idea if we'll be able to tell. Dominion spread is based on probability, so you could be getting either lucky or unlucky. I guess your best plan is just to hold on to that province and hope it's doing you some good .
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2007, 10:30 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Newb Network EA Aran (Full)
Quote:
Thrawn said:
Is the Independent Strength turned way up, or am I just unlucky? Everything around me is 50-70 strong. My starting army just got owned by a 40 strong indy, that was half knights!
Slow expansion for me, I think...
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Unlucky it is! The game's running with default indys.
But just think of all those knights you'll be able to churn out once you take that province! (I always find elephants and knights sitting around in farms, though, and end up being able to build about 1/3rd of an elephant per turn.)
As I'm sure you know, sometimes you start off in nice territory, some times you don't. My last MP game, my castle bordered an ocean province and a swamp. That was it, 2 provinces. I took the swamp after a massive battle, and broke out of my confinement into ... a vast stretch of wasteland. I was eliminated pretty fast, but I had fun though! (I was Agartha and avoided the ocean province because my scouts said it contained Sea Trolls and a Kraken. But then I was absolutely forced to take that province later, and it was a much easier battle than I thought. Live and learn I guess. Or die and learn, in my case!)
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2007, 10:36 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Newb Network EA Aran (Full)
They have a good listing of neutral units in the very end of the manual. It's a great way to asses the strength of neutral provinces.
Jazzepi
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March 31st, 2007, 10:53 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Newb Network EA Aran (Full)
Or attack on your first turn with your scout, with orders to retreat, and positioning at the rear of the battlefield. He'll likely survive, and that way you can find out exactly what you're up against.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2007, 08:15 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Newb Network EA Aran (Full)
A letter has arrived from Marverni:
Let it be known that the nation of Marverni bears no grudges, and considers it self to be at peace with all nations unless attacked or war is declared.
Any accidental devouring of Witch Kings is purely co-incidental, and it was not even very tasty.
-- The Prophet of Rock
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 1st, 2007, 12:04 AM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
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Re: Newb Network EA Aran (Full)
STILL have not got out of my starting province! LOL!
NEVER had this problem, single player or otherwise.
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April 2nd, 2007, 09:42 PM
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General
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Join Date: Apr 2005
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War!
Since Sauromatia has chosen to make our quarrel public, Vanheim will respond in kind:
Though he now uses the title of "The Sauromation Resistance", this war began with an unprovoked attack on a province we had only recently brought under our banner. This mere days after we had sent an offer of peace.
As he sent no reply or even an honest challenge, but only a many headed monster and a score of archers, we had no choice but to respond in kind. We swept his forces from our land and pursued them into his.
Now he is desperate and begs for others to take up what he began and cannot hope to finish alone.
We admit our losses were greater than expected. His poisoned arrows seem to bring death even when they cannot pierce our armor and some of our brave Vanherse have choked on the noxious fumes of his monsters. Though in truth the monsters rarely last long enough to do much harm.
This month he emptied his capital and was able to defeat my vanguard at great cost. Reinforcements will be sent. This loss will be avenged.
Sveigder, Prophet of Shaiar
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April 3rd, 2007, 12:21 AM
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First Lieutenant
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Join Date: Feb 2007
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Re: War!
The Sauromatian Resistance does not believe that an oppressor should be given an opportunity to flourish. Their feeble attempts to woo us into a false sense of security were seen as the act of war that they were.
Join us! Free Aran of the Van aggressors! We have lost ten brave Sauromation fighters to the Evil Ones, but the deaths of nineteen of their devil Vans and destruction of their profane invasion force is worth the sacrifice, and the victory here shows that the light of freedom will be won. We have found their weakness, and we shall exploit it.
Death to the Van!
-The Sauromatian Resistance
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